I don't think turrets need to be tankier

I don't know why people always thought that turrets should be tankier. I think that throughout a game, turrets are adequately difficult to kill while providing vision/map pressure for both teams. I think the most reasonable change would be to make turrets potentially do more damage, especially to tanks (give them MORE armor pent or scaling %HP damage, something to hurt tanks). That might be where most of the frustration comes from for players, but generally I don't think turrets should be *harder* to kill. But I do think Banner of Command needs to be changed if the baron changes come through, that interaction is absurd.

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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