@ riot, damage is way too high!

Riot, this needs to be talked about! Everyone and everything is running around bursting eachother, without needing to be fed, like you used to. Even supports and tanks can chunk you for a majority of your hp throughout most of the game. Damage creep has, in my opinion made the game far less strategic.. Riot talked about addressing it, they nerfed electrocute a small bit and said they’d address it further in preseason, but instead they completely forgot about it/ignored it. They added some resistance but it barely does anything. On the flip side, they added even more damage by enabling people to opt into + 20 adaptive force no matter which tree they took, and then there’s dark harvest. Which upped damage even further. Riot, please consider completely abandoning the whole “do more damage for doing damage” concept, you shouldn’t be rewarded with “more dmg” cause you did damage, that is absurd. Consider getting rid of damage from runes, add utility or other effects. Instead of “get free dmg” for everything you do, even warding in the enemy jg can give you more damage, wtf!?

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