I've made a change to the way attack-move works that will be going to PBE ~~tomorrow~~ start of the next PBE cycle. Please be aware that this is SUPER experimental and not something we're shipping right now. I really want to get your feels feedback and start tuning this to see if it's something we would want to keep.
Currently if you attack move in this situation, the Annie closest to Vayne will be attacked. even though the cursor was clicked right next to (but not quite on top of) the other Annie:
With this change, you will instead attack the unit closest to your cursor when clicking attack move, within specific constraints:
1. The enemy must be within 250 units of your cursor click
2. The enemy must be at least within 50 units of your max attack range (If the enemy is between your attack range and 50 units past your attack range, you will only "run backwards" to hit them if your cursor was within 50 units of the enemy out of the maximum 250 scan)
Attack move will still work the same in any other case that doesn't meet the above two criteria. The idea is to capture your intent when it comes to attack moving. Were you actually trying to click that guy four pixels from your cursor who had two silver bolts on him? Instead of attacking that minion near your feet, you will actually attack what you intended.
Here, Vayne is attacking the bot that is directly next to her cursor instead of the one closest to her.
Here, Vayne is prioritizing the Annie that was closet to her attack move click instead of the minions directly in front of her (note that Annie was the closest thing at the time Vayne clicked, but she moved a bit before this screenshot was taken):
This is a pretty big change, and it's highly experimental. I want to try to tune it more to make playing ADC feel less clunky, so ADC mains especially please send feedback this way! I will be making a feedback post in PBE as well when the feature goes live to that environment.