What if Every Lane Had a Mastery Tree?

Im not saying, this should be added, but it would be interesting to think about. > **Top Lane** > > ***Tier 1 Masteries*** > > *Rebellious Nature* > (4 Points) > +2/4/6/8 Tenacity > > *Combat Agility* > (4 Points) > +1/2/3/4% Movement Speed while in combat > > *World Traveler* > (1 Point) > Reduces the cool down of Teleport by 20 seconds, increased to 30 seconds when used on a tower > > *God Complex* > (2 Points) > +3/6% increased damage to minions > > *Double-Edged Sword* > (1 Point) > +2% Damage +1% Damage Taken (Melee) > +1.5% Damage +1.5% Damage Taken (Ranged) > > ***Tier 2 Masteries*** > > *Iron Defense* > (3 Points) > -2/3.5/5% Damage from units further than 625 units from you > > *True Willpower* > (1 Point, Requires 4 Points in Rebellious Nature) > +10 Tenacity Against Displacement Effects > > *Righteous Force* > (2 Points) > +1.5/3% increased damage against targets affected by crowd control > > *Booming Power* > (1 Point, Requires 2 Points in God Complex) > +4 damage against minions with basic attacks and single target abilities > > *Regenerative Skin* > (1 Point) > +2 Health Regeneration > > ***Tier 3 Masteries*** > > *Armor Theft* > (2 Points) > Steal 1/2% of the target's armor and magic resist upon damaging them > > *War General* > (4 Points) > Nearby allied minions and summons gain 2/3/4/5% increased damage > > *First Aid Kit* > (1 Point, Requires 1 Point in Regenerative Skin) > +6% Increased Health Regeneration (Melee) > +3% Increased Health Regeneration (Ranged) > > *Veteran's Scars* > (4 Points) > +9/18/27/36 Health > > ***Tier 4 Masteries*** > > *Juggernaut* > (1 Point, Requires 4 Points in Veteran's Scars) > +3% increased health > > *Bronze Armor* > (2 Points) > +2/4 Armor > > *Anti-Magic Cloak* > (2 Points) > +1.5/3 Magic Resist > > *Recovery* > (3 Points) > Regenerate an extra 0.35/0.65/1% of your missing health every 5 seconds > > ***Tier 5 Masteries*** > > *Power Game* > (4 Points) > +1/1.5/2/2.5% Damage to Champions > > *Reinforced Armor* > (1 Point, Requires 2 Points in Bronze Armor) > Take 10% reduced critical strike damage > > *Evasive* > (1 Point, Requires 2 Points in Anti-Magic Cloak) > Take 4% reduced area of effect damage > > *Second Wind* > (1 Point, Requires 3 Points in Recovery) > Increases self-healing, Health Regeneration, Life Steal, and Spell Vamp by 10% when below 25% health > > ***Tier 6 Masteries*** > > *Duelist* > (2 Points) > Deal 2/5% increased damage to the same enemy unit if you have struck them before within 2.5 seconds > > *Hardiness* > (2 Points) > Take 2/4% reduced damage > > *Siege Commander* > (2 Points) > Deal 3/6% increased damage to enemy structures > > *Cataclysmic Power* > (2 Points) > Area of effect spells deal 2/4% increased damage > ------------------------------------------------------------------ (An example Top Lane Mastery Page)
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