It makes him feel more like an _**Avenger**_.
_**The literal fact that I have to let an Ally die just so that I can do my job "truly" better is bullshit.**_
* Garen _**ALWAYS**_ gives his all. So why is it for his gameplay that _**AFTER** a comrade dies_ does Garen decide to finally give out his "true" potential?
* Garen is a leader of the Vanguard. So why is it the Villain mechanic _**ENCOURAGING**_ me to feel so narrow-minded and focused on one (or zero) Villain(s)?
* Garen is a man that brings justice. So why is it that the _**GAME**_ forces the villain on me, when _**I, the PLAYER**_, have a better idea on who the _**VILLAIN TRULY IS?**_
* Why is the term "Villain" "_**TRULY**_" limited to the killer? Because sometimes that's _**JUST NOT THE CASE**_...
I have always believed the Juggernaut update harmed Garen's overall "True Theme" and character while balancing out his overall Gameplay ("eventually..."). I feel the very removal of the Villain Mechanic will balance out Garen's Character and his theme as a man of justice, because _**Avenging your comrades is not really justice**_. Real Justice is to Unify your comrades, Protect them with your Strength, and have the Courage to face the ACTUAL Villains responsible standing against Demacia upon the Fields of Justice!