I don't want to talk about Vayne, or Kaisa, or Lucian, I want to talk about Ahri.

Vayne Kaisa and Lucian will fall back into their little crater after the crit revert and after crit adcs come back and demolish. They might need small tweaks but thats about it. What I really want to talk about is Ahri......Ahri Ahri Ahri. The......assassin, mage, ccbot, diver, ap bruiser. Lets talk about her abilities P: Vastayan Grace Static Cooldown: 9 seconds Whenever Ahri lands 2 ability hits against a champion within 1.5 seconds, she gains Movement speed icon 20% bonus movement speed for 3 seconds. change this to "two UNIQUE" ability hits, so she doesnt have to press W then run away from EVERY SINGLE GANK IN THE ENTIRE WORLD, she already has her charm and THREE dashes to keep her safe, she doesnt need this. Idk why she has this at all, she shouldn't have the 20% dmg amp on her E AND movement speed that was on her Q reconstructed to her passive while STILL maintaining the old healing passive thats now her q's passive. Q: Orb of Deception Cooldown: 7 PASSIVE: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception Heal power heals her for 3 / 5 / 9 / 18 (+ 9% AP) every time an enemy is hit. ACTIVE: Ahri sends an orb of arcane energy in the target direction, deals 40/65/90/115/140 (+35% Ability Power) magic damage on the way out, and 40/65/90/115/140 (+35% Ability Power) true damage on the way back. She has sustain, movement speed, a 20% dmg amp, a stun, burst, 3 dashes and true dmg. Hmm. W: Fox-fire Ahri releases three fox-fires, that lock onto and attack nearby enemies. Releases fox-fires that seek nearby enemies and deal 40/65/90/115/140 (+30% Ability Power) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of _____ damage to a single enemy.Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible. This ability.......this ability. Wow. Literally the most braindead, EASIEST THING, to hit ever. She doesn't have to aim her cursor over you and click on you, she doesnt have to aim this skillshot. She has to get near you ( super easy when u have 3 dashes, and a stun ) and press it, then it does the work by itself. Getting hit by all 3 just does too much dmg and is not fun to play vs at all, esp when you cannot dodge it... E: Charm Blows a kiss dealing 60/90/120/150/180 (+40% Ability Power) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1.4/1.55/1.7/1.85/2 second(s).Enemies hit by Charm become vulnerable for 5 seconds, taking 20% more damage from Ahri's abilities. We love a stun that does dmg, and makes you take 20% more dmg from every other ability afterwards. This travels too fast, the amp is a flat 20% at all ranks, it needs to be scaling, and this makes her super hard to gank, she can very easily turn ganks into free kills, she is too safe for how much dmg and utility she offers. and finally R: Spirit Rush Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizing champions) dealing 60/90/120 (+35% Ability Power) magic damage.Can be cast up to 3 times within 10 seconds before going on cooldown. give a "mage" if you want to call her that, 3 dashes goodjob riot, make her more safe than she already is. this ability is technically her W, with a dash attached to it, and doesnt have anything restricting it from one shotting your health bar. At rank 3 if she dashes to someone she will do 120 +35%ability power x3..... 360 + 115% ability power, .......now imagine if she casts that two more times. 360 + 360 + 360 = 1180 115 + 115 + 115 = 345 this ability, ALONE, will do 1180 base dmg with a 345% ap scaling, not mentioning the utility it offers aswell you cannot even fight back because she has you stunned, is running at mach 5 with her passive movement speed, HEALING for the dmg shes doing to you, dashing everywhere, and hey maybe you built mr, well guess what it doesnt matter because she does TRUE DMG. You can't shove her in, she has waveclear, you can't roam, cause shes going to shove you in, you can't focus her down, she has 3 dashes, you can't gank her, shes going to E + Q then run away with +20% movement speed while you're stunned and taking 20% more true dmg. The list, goes, on. She is not fun to play vs.........make her more fun to play vs, she is too safe to have this much utility and damage, nerf her R dmg and her W dmg, she should not be able to just dash to someone, press w, dash 2 more times, then run away at mach 5 not hitting a single skillshot, ( or even a single point and click ability ) and get away without a scratch. Give her passive a REAL cooldown, make it 16 seconds at all ranks, 9 is way too low esp since it only counts ability hits, not unique ability hits nerf her healing, raise it at rank 5 but remove the scaling on it, so that its just a flat amount thats only good early but horrible late. no complaints for her Q her W does too much dmg her E should stun for 1 1.25 1.5 1.75 2 seconds, not 1.4/1.55/1.7/1.85/2 seconds, this literally gives her a free pass to max her W second her R does TOO MUCH DMG, esp with the utility it offers....... NERF THE DMG ON HER R. tldr ahri needs nerfs, keep her safe just make her easier to deal with, remove her dmg, lower her utility. R and W do TOO MUCH DMG. Too safe of a champion i guess i wasted my time writing this tbh, shes an anime girl with a weeb fanbase that loves to buy skins, nothings going to change, instead they might buff her. haha XD KAWAII > .< baka desu chan
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