Rune paths synergies bug? Only Inspiration path augments stats.

Hey guys, So for those that have experimented with the Runes Reforged theory crafter, you may have noticed that each path gives you a passive benefit, and mixing it with a secondary path gives you another passive benefit. Unfortunately, it seems these passive benefits only work properly when Inspiration is chosen as the primary path. For example, Inspiration + Precision = +20% Potion and Elixir Duration, +10% attack speed Inspiration + Domination = +20% Potion and Elixir Duration, +15 Ability Power or +10.5 Attack Damage, Adaptive Inspiration + Sorcery= +20% Potion and Elixir Duration, +12 Ability Power or +8.4 Attack Damage, Adaptive (This is exactly like the previous one but slightly weaker. What gives?) Inspiration + Resolve = +20% Potion and Elixir Duration, +56 Health I'm curious as to what the stat benefits are when you mix and match paths with another primary path besides Inspiration (i.e. Precision and Resolve, Sorcery and Domination, etc) I just wanted to bring this to light to make sure this is a bug and not intended for inspiration to be the only passive stat synergizer path (because that would be less interesting). Also, I am aware runes reforged is a WIP
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