So for those that have experimented with the Runes Reforged theory crafter, you may have noticed that each path gives you a passive benefit, and mixing it with a secondary path gives you another passive benefit.
Unfortunately, it seems these passive benefits only work properly when Inspiration is chosen as the primary path.
Inspiration + Precision = +20% Potion and Elixir Duration, +10% attack speed
Inspiration + Domination = +20% Potion and Elixir Duration, +15 Ability Power or +10.5 Attack Damage, Adaptive
Inspiration + Sorcery= +20% Potion and Elixir Duration, +12 Ability Power or +8.4 Attack Damage, Adaptive (This is exactly like the previous one but slightly weaker. What gives?)
Inspiration + Resolve = +20% Potion and Elixir Duration, +56 Health
I'm curious as to what the stat benefits are when you mix and match paths with another primary path besides Inspiration (i.e. Precision and Resolve, Sorcery and Domination, etc)
I just wanted to bring this to light to make sure this is a bug and not intended for inspiration to be the only passive stat synergizer path (because that would be less interesting). Also, I am aware runes reforged is a WIP