@Meddler - Scope of future Ezreal changes?

9/1 PBE Update
Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )
>Arcane Shift (E) new effect: now has a .5 bonus AD ratio [Source](http://www.surrenderat20.net/2015/09/91-pbe-update.html#more) First off, I am slightly disgusted with myself for including an @Riot tag. It feels petty to try to call out individual names but it seems to work for other people so.. hey, I'll give it a shot. Hopefully this doesn't come across that way, I'm just trying to reach out. Now, you've mentioned before that Riot was looking at changes to my favorite Champ. > [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=e8tTzj2W,comment-id=000a,timestamp=2015-08-30T23:06:29.591+0000) > > Some of the stuff we're looking at for 5.18: > * AD Ezreal (too weak?) I mentioned my thoughts [there](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/e8tTzj2W-speculation-518-is-the-last-chance-for-balancing-for-worlds-whos-on-the-hitlist?comment=000a0045), but as comments can get lose in the crowd I wanted to try to speak up again after seeing the latest PBE change to add an AD ratio for Ezreal's E. I've gone much more [in-depth here](http://boards.na.leagueoflegends.com/en/c/gameplay-balance/hgs4Y8Bw-spelunking-into-ezreals-gameplay-words-from-a-beta-player) but the short of it is that I don't think a simple ratio is necessarily what is holding Ezreal back from his full potential. I am simply curious, at this time, what the plans are in terms of scope for Ezreal? On the one hand, I sincerely hope he doesn't get a full rework and end up with some "mini game" aspect to his kit.. but I also think he needs more refining than simple number changes. While is definitely a straight buff to AD Ezreal, I think a little more depth to future changes can really bring out his best attributes. The basics of my suggestions are to replace his passive with a more cohesive one, in particular adding some situational mobility. Also, the bigger issue in terms of properly carrying I think lies in his late game scaling. Since Ezreal doesn't scale as well with crits (since his main/safest/reliable damage is his Q and does not crit) he needs a better way to amp up his late game damage. I have had various ideas and suggestions for these but I am wondering at this time what the scope of changes you are looking at for Ez? Number tweaks or any possibility of a partial update to his kit.
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