Just for one patch, you wouldn't see obnoxious 2500 health Enchanters survive assassins with just enough health to get away with every mistake they make. Sorakas and Jannas shielding/healing for 800+ value with each skill, simultaneously dying from so much as a Garen breathing at them.
I'm probably the only one to think like this judging by the conversations I had with other people, but I really hate Enchanters that flatout have too much health and at the same time contribute 2000+ healing in a teamfight with the press of one item, Redemption. And that's not even taking said Enchanter's own kit into account, so you've got that adding to the 2000+ healing.
As someone who loves playing Enchanters, I wish the game would stop demoting Enchanters to Item users. Can't we hit flat shield values of Enchanters really hard for a patch and give them very good AP scaling in exchange?