New Runes Tree idea: Exploration

Minor Runes: Row 1: **Saboteur**: You can destroy normal wards in only 2 hits and control wards in 3 hits. **Quick eye**: Using your trinket causes you to briefly have your vision range radius expanded greatly **Illuminate the path**: After destroying 3 wards you gain a ward in your inventory. IF you inventory is full you gain the corresponding amount of gold. Row 2: **Fearless:** When you are past the river on the opposite side of the Summoner's rift you gain increased armor and MR **Survivalist**: Going into a bush when you are below 20% health heals you for 10% of your max health. medioum cooldown. **Refreshing waters**: Stepping into the river regenerates 15% of your missing mana in 5 seconds. longish cooldown. Row 3: **Camouflage:** Standing still into a bush for 5 seconds makes you camouflaged (twitch-like stealth). Last for 1.5 seconds when you exit the bush. **Jungle adventure:** Dealing damage to an enemy champion in the jungle grants you increased lethality and magic pen for few seconds. **Dirty tricks: **hitting an enemy with a crowd control effect from a bush causes them to be also blinded for 1 sec. KEYSTONE RUNES: **Explorer's map:** Every 5 minutes a mark will appear on your minimap, reaching the marked spot will uncover a trasure, granting you an item or gold. **Predatory instinct:** Revealing an enemy champion from the fog of war grants you increased movement speed towards that champion for few seconds. **Adventurer's resolve: **Fighting enemy champions around Drakes, Herald or Baron gives you 15% damage reduction, as long as the objective is alive. You aso deal 15% more damage to these objectives. I'd love to see something like this added, where you use the map to your advantage!
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