Tank damage is ridiculous.

Why are tanks allowed to out-damage most bruisers from the start of the game? Take Malphite for example. All he has to do is build armor, and he instantly out-damages most ad top laners. What part of this is considered balanced? Playing a tank into a bruiser should leave the tank able to survive but not kill their laner 1v1 without help. Most tanks, like Malphite and Mundo, can straight up 1v1 bruisers like Darius and Aatrox with no difficulty whatsoever. Then, once they get ahead (again ONLY building defensive items) they get to dive you from full health with no repercussions. Either nerf tank damage or make towers True damage again.

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

Report as:
Offensive Spam Harassment Incorrect Board