[Suggestion] A sharing Duotether for Karma
Hello there,
I recently wrote down this idea and I wanted to share it for Feedback. Hope you like it :)
Currently, Karma's W feels very bland. Its just a point and click ability and doesnt really offer any skillexpression and interaction. So I tryed to give it more decision making by adding an ally option and a tether-passive for creative use.
Note: I left out most numbers as they are to be determined anyway.
---------------------------------------------------------------------------------------------
> # https://vignette.wikia.nocookie.net/leagueoflegends/images/0/0c/Focused_Resolve.png **[W] Focused Resolve**
* **[new]** Karma can bind to an ally, which will grant them both damage reduction for the duration of the tether.
* ** [Changed]** Tether deals more damage with each subsequent tick. Has 3 ticks now. Overall damage unchanged.
* **[Removed]** no longer roots.
* **[New] [Passive]** When Karma hits an enemy champion or monster with Inner Flame while bonded, she creates a lesser tether to it, slowing all enemies bond (this slow is additive) and dealing Inner flames damage to all other bonded enemies. When Karma casts inspire on a nearby ally while bonded, she will form a tether to that ally and grant herself and all bonded allies the same movementspeed and shield. Limited to 1 lesser tether.
* Triggering range is within the tethers break range.
---------------------------------------------------------------------------------------------
#Example Usage
**_Want to stop a single enemy (or deal extra damage to it)?_**
* W then Q it for 50%, 1.5 second slow ("replaces root") (and deal extra damage to it).
_**Want to slow 2 enemies?**_
* W the one enemy, q the other = both slowed (and damaged).
_**Want to grant yourself and an ally MS?**_
* W ally or enemy, E yourself or another/same ally.
**_Want to hit RQ?_**
* W an enemy, throw RQ in there, slow up to 2 enemies briefly by 99% (0.25 seconds).
---------------------------------------------------------------------------------------------
#Benefits
* Still can be used as a damaging tool on its own
* Promotes and rewards risky Play as dot ramps up/CDR gain
* Offers more decision making by ally/enemy cast
* Interacts with whole kit
* Creative use
* Intuitive use
* Ability Management and Timing more important
* More skillexpression possible
* Not overloaded or unfun to play against (I hope)
* Usefull for every Role (Mage,Bruiser,Support, Jungle, ADC...)
* Damage/Shield transfer is optional, could be removed or weakend (for example only 50% of damage/shield is shared)
-----------------------------------------------------------------------------
# **Thank you for your feedback!**
- Quote
- Login to comment
- Quote
- Edit
- Delete Deleted
- Are you sure
- Yes
- No
- Undelete
- View in Mod Tool
Best
New