Riot Ghostcrawler's talk at GDC 2017, "Balancing 'League of Legends' for Every Player"

Balancing 'League of Legends' for Every Player, from Bronze to Bengi
Game balance is critical in a competitive multiplayer game such as 'League of Legends'. While balancing a game for an audience this large is already challenging for the development team, the team at Riot makes it even more difficult on themselves...
Warning this is an hour long so i recomment watching at 1.25-1.5 speed
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