@Riot PETITION to allow ground base "projectiles" to bypass windwall.

> [{quoted}](name=Meddler,realm=NA,application-id=3ErqAdtq,discussion-id=dyoFYIUE,comment-id=002c,timestamp=2015-12-05T06:05:21.749+0000) > > When it comes to how things interact we believe it's best to go for a clear, consistent set of rules where possible, so that you can predict ahead of time how two abilities will behave together. In the case of Windwall, Braum E and any other missile stopping effects we might someday do, that meant we needed to develop a set of rules on what they would and wouldn't stop, with the goal of keeping those rules as clear cut as possible. What we ended up with is basically: > > * Missile blocking effects will stop all projectiles unless those projectiles go so high they vanish off the top of the screen. > * Projectiles are defined as abilities or attacks that move between locations with a travel time > * Units are not projectiles. For things that are around the border between a unit and a projectile (Orianna's Ball, Maokai's Saplings etc) a judgement call's needed, with whether or not the thing has some agency of its own being one of the key tests used to assess whether to treat the thing as a projectile or not. > > That does mean that some things that thematically don't feel like they should be stopped by a wall of wind (Nami ult, Braum ult etc) do still get blocked. That can feel a bit weird thematically, we believe that's a worthwhile cost for the gameplay clarity it offers though. Nautilus' ult is at present an exception to the above, being unaffected by Windwall/Braum E, and that's something we'll change so that it functions like other projectiles. **_Nautilus' ult is at present an exception to the above, being unaffected by Windwall/Braum E, and that's something we'll change so that it functions like other projectiles._** Meddler stated they were gonna change Naut's ult to be like other projectiles. So it won't go through windwall/braum's E shield like it does atm. THIS IS THE WRONG WAY TO GO. Ground base skills that represent it self being generated from the ground SHOULDN'T be blocked by a Windwall and Braum's E. Why? because of clarity of game play. If this change does go through, Skills shouldn't have ground base animations anymore and should be changed.
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