It's been roughly a year since Riot tasked RiotNeuroCat with reworking Karma.
Unfortunately [it didn't work out too well](https://boards.na.leagueoflegends.com/en/c/developer-corner/TkiBEVYV-karma-gameplay-change-preview) and the rework was scrapped.
This tells me two things:
1. A rework to Karma is _inevitable_ at this point
2. Riot just doesn't seem to know how to go about it yet.
The Karma fans I know are really diverse and sometimes have conflicting ideas,
so I think it is the community's job to get together and make it a bit easier for Riot.
However, first I'd like to know what direction people want to go, on average.
There are several ways of going about this:
> # 1) Keep it simple...
This would entail only working on details. Juggling numbers, some QoL improvements, no visuals.
This option is for anyone who is mostly contempt with Karma's current state, or only wants her to move a nudge at best.
_A rework like this would require the least resources but risks being not enough._
> # 2) Do Old Karma justice
With _"Old Karma"_ people usually mean her first iteration, that existed until season 3.
Back then Karma was strongly influenced by Asian culture, with fanblades and a yin-yang theme.
Her playstyle was closest to Vlad, Swain or Rumble; a baity mage bruiser with a unique supportive twist.
_A rework like this could tap into a lot of unused flavour, but is most likely going to alienate her current fans._
> # 3) Shieldbomb Karma was best
Karma was relaunched in **3.5** with a kit very close to today, but with some key differences
Back then, the closest champions to her were Mages like Lux, Morgana and Orianna,
while today she is very often listed beside Enchanters like Lulu, Janna and Nami.
This kit lasted until ~**5.10** when, among other things, the damage on her mantra'd E was removed.
_A rework like this would probably feel like a revert with little innovation, but risks only small disruption to the fanbase._
> # 4) Give us Twindragons
As could be seen in the recent [Phoenix Clip](https://www.youtube.com/watch?v=i1IKnWDecwA) and her [concept art from season 3](https://vignette.wikia.nocookie.net/leagueoflegends/images/d/d4/Karma_Update_Concept_03.jpg/revision/latest?cb=20130612170945),
Karma is supposed to have twindragons as a "weapon", instead of her old fanblades or current green blobs.
Similar to how old Irelia failed at being a Psi-Blade champion,
current Karma just falls flat as carrier of dragons.
As proven by Irelia, Riot's skll in delivering on those fantasies has drastically improved over the years.
_This rework would probably require the most resources and move Karma into an unknown, possibly better future._
> # 5) Listen to everyone
Karma's community has huge rifts within it.
And at this point, we know that everyone's gonna give a little.
However, taking the best of all Karma versions and trying for a compromise _might_ work.
It's hard work and maybe risky, but since all Karma versions have very often non-overlapping strengths,
this might be possible.
_A rework like this could potentially please everyone or leave everyone equally dissatisfied._
Please share this with fellow Karma enthusiasts, the more the merrier!
If you think I missed an option, please let me know in the comments.
Maybe you can also elaborate on what you voted on,
so others can understand why your opinion is _objectively_ the best ;)
Either way, please be respectful,
we are all passionate about this!