Enemies on the edge of it, but still within the claw part of the animation, do not get pulled. They only get pulled within about 75% the distance of the animation.
This is a big change and a crazy rework that has drawn a lot of attention so why is this still like this?
The animation must match the hitbox...
This needs to be hotfixed immediately. It is not like thresh or blitz or lux where its just a little different. Its straight up wrong right now.