More Meele champs should be given "Unstopable" mechanics.

In the day and age where melee carries are out shined by there ranged counterparts we should allow them to have skill expressive ways to maneuver around the hectic team fights to do damage. The fact of the matter is CC is the ultimate carry killer. Other classes such as tanks can eat a CC or two and have their gameplay be rather unaffected. Mages and assassins have range and burst to kill targets before they can be CCed. Fighters and ADCs can get hit by 1 minor CC and be instantly killed however ADCs have range and can position themselves to avoid CC. Fighters either require some large defensive steroid to mitigate the large damage output they have to endure to get in range to do damage or they need some skill to avoid damage. Now almost every melee character at the moment does have some sort of defensive tool to mitigate damage but some are much better than others{{champion:114}} {{champion:11}} {{champion:5}} {{champion:157}} {{champion:39}} all have good tools to wade into team fights and do their job without instantly dying however some others are not so lucky{{champion:23}} {{champion:75}} {{champion:58}} {{champion:240}} {{champion:122}} {{champion:24}} {{champion:62}} {{champion:83}} Now yes they do all have some sort of defensive skill but it just doesn't matchup to the sheer potency that something like Riposte, Windwall, or Alpha strike gives. For instance Renekton gets in the mid game 500HP from his ult and a max of 150 from his Q so basically 650 HP. Riposte can potentially block this much damage or CC, has a much lower CD and has CC attached to it. Windwall quite often blocks thousands of damage and CC abilities and also has a much lower CD. Do I disparage these types of abilities? Not at all but I do think other champs should have access to abilities like this.
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