if you ever doubt the extent of power creep in this game

this is the complete history of changes to {{champion:86}} since the beginning of season 6, except for minor stat buffs as a result of the new rune system, or small bug fixes. take a good look. try to sum up all the buffs compared to the one nerf he received over the course of not even three years. were not talking about an overpowered or exceptionally strong champion. this is a champion here who is currently performing **average** in solo que. 50% average winrate and 3% pick rate. still not a great champion at high mmr. i just think its pretty crazy how much a single champion like him had to get buffed over the course of 3 seasons to just keep him somewhat relevant. V6.24 >- **Judgment** > New Effect: Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds. Hits after the 4th refresh the duration. V7.14 >- **Perseverance** Health regeneration increased to 2 / 8 (based on level)% maximum health from 2 / 4 / 10 (based on level)% maximum health. Out-of-combat timer reduced to 9 / 4 (based on level) seconds from 9 / 6 / 4 (based on level). New Effect: Health regeneration doubles to 4 / 16 (based on level)% maximum health while below 25 / 50 (based on level)% of his maximum health. >- **Judgment** > AD ratio increased to 36 / 37 / 38 / 39 / 40% AD from 34 / 35 / 36 / 37 / 38%. >- **Courage** New Effect: Now displays how much damage is mitigated. New Effect: Damage reduction is doubled to 60% for the first 0.75 seconds. Drops to 30% thereafter. New Effect: Grants 60% Tenacity for the first 0.75 seconds. V8.9 >- **Decisive Strike** Base damage increased to 30 / 65 / 100 / 135 / 170 from 30 / 55 / 80 / 105 / 130. >- **Courage** Maximum bonus resistances increased to 40 from 30. Total unit kill required increased to 160 from 120. V8.17 >- **Decisive Strike** Base damage reduced to 30 / 60 / 90 / 120 / 150 from 30 / 65 / 100 / 135 / 170. V9.7 >- **Courage** Bonus resistances per kill increased to 0.33 from 0.25. Maximum bonus resistances increased to 50 from 30. Total unit kill required reduced to 150 from 160. Cooldown reduced to 23 / 21 / 19 / 17 / 15 seconds from 24 / 23 / 22 / 21 / 20. Active duration reduced to 2 / 2.75 / 3.5 / 4.25 / 5 seconds from 2 / 3 / 4 / 5 / 6.
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