I don't get these AP shaco damage nerfs, leave the champ alone...

Clone explosion damage nerf AGAIN??? Nerf to two-shiv active on targets above 30% hp??? Q AP ratio gone??? Boxes turned into wet noodles against multiple targets??? If you're going to gut clone explosion/box damage you could at least restore the radius that was reduced a while back. or let mini boxes have independent health bars, but even that wouldn't fairly compensate. P.s. the other utility changes in the pbe don't' compensate they just trade late strength for early, and the bonus dmg from attacking behind is hardly notable. Surrenderat20: Shaco's basic attack, Deceive, and Two-Shiv Poison have additional effects when striking from behind. Basic attack: Deals an additional 10-25 (scaling with level) (+0.15 bAD) damage. This damage can crit. Deceive: Crits for 130% damage. Two-Shiv Poison: Deals an additional 15-50 (scaling with level) (+0.1 AP) damage. Deceive (Q) Stealth Duration increased from [1.5/2.25/3/3.75/4.5s] to [2.5/2.75/3/3.25/3.5s] Cooldown lowered from 16/15.5/15/14.5/14s] to [12/11.5/11/10.5/10s] [REMOVED] Cooldown is no longer reduced by 2.5 seconds upon triggering Deceive's bonus damage. Damage changed from [10/20/30/40/50 (+0.4 bAD)] to [25/35/45/55/65 (+0.25 bAD)] This damage can crit. AP Ratio removed. Jack in the Box (W) Now fires at all nearby targets. Single-Target Damage: 35/50/65/80/95 (+0.2 AP) (unchanged) AoE Damage: 15/20/25/30/35 (+0.1 AP) Two-Shiv Poison (E) Damage Type changed from [Physical] to [Magic] Damage changed from [55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bAD) (+0.75 AP)] to [70/95/110/125/140 (+.08 bAD) (+0.7 AP) Execute changed from [0-50% increased damage based on missing health] to [50% increased damage targets below 30% health] Hallucinate (R) Boxes trigger immediately, fearing enemies at the clone's death location and firing on the nearest enemies. Note: Damage/ratio are down due to the dramatically increased reliability on the boxes. Overall effect of an R explosion is generally up when this is taken into account. Damage lowered from [200/300/400 (+1.0 AP)] to [150/225/300 (+0.7 AP)] Box Single-Target Damage changed from [25/50/75 (+0.15 AP)] to [25/50/75 (+0.15 AP)] Box AoE Damage: 10/20/30 (+0.1 AP) Fear Duration changed from [0.75/1/1.25s] to [1s] I feel like this is all a big guess and no practical logic was applied to whoever brainstormed these changes.
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