Am I the only one who sees clear design problems with aery and comet?
Aery provides almost as much damage as comet and enough defense that it has completely dominated the socery tree. A rune should provide one major gameplay tactic, not two, especially considering one of the two does exactly what one other keystone does. Not only that, aery is not dodgable while comet is. Aery just seems to be better in every way. More consistent, reliable damage that CANT be dodged, and provides defense. Leaves no room for comet to stand out or be picked at this point.
I think major redesigns need to happen in the sorcery tree as far as keystone identity and pros/cons of picking each.