Still have a problem with Nasus

I don't care if he can lose. I don't care if I see him lose often as winning. I have a fundamental problem with a champion that scales infinity in damage while being a tank while having one of the strongest CCs in the game. Many champions lack mobility--they don't scale infinitely or have the fuck you CC that he does that lets him escape or chase so easily, not to mention his lifesteal or fact that spellblade works so much with him than other champions. Its not skill on the enemies part to trash their nasus and because your team can help you finish early enough, he just wins by default if time goes on too long. More arbitrary chaos, by a company that made a game to purposely frustrate, and then addict people
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