Hextech Crafting and Loot Q&A

Mirross (NA)
submitted in Gameplay
** We're all done for today! Thanks for all the questions.*** Hey all! We’re the Rioters behind Hextech crafting, loot, and the upgrade to Champion Mastery rewards and we’ll be jumping into this thread around 11:00AM PST (about an hour from now) to answer your questions about the design and testing of the new system. First time you’re hearing about Hextech Crafting and Loot? Learn more about the 2016 Season changes at the updated website [here ](http://na.leagueoflegends.com/en/site/2016-season-update/champion-mastery.html)and then ask your questions below!
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Are all skins available within the chests? (Legendary/Legacy?)
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Hey RazzyBaroo! Legacy, Legendary and Ultimate skins will be included (as shards which you can upgrade or re-roll into). Limited skins will not be included.
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Any plans to make Championship Riven available via crafting? Or is she still saved for worlds 2016?
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Championship Riven (or any limited skin) will not be included in Loot
Rayven (NA)
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No, limited skins are not craftable.
ajumma (NA)
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What happens to those that own all the champions already?
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We'll likely have a special case for this, we'll be sharing details at a later point.
Riot Geo (NA)
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Good question AJUMMA, We do have some ideas in the works for a special case for people who own all champions. It's still in progress so we will update on that in the future. :)
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If we already got to Mastery 5 on a champion, will we get the two keys we would've win or that's lost?
Mirross (NA)
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That's not how keys work - keys drop randomly when games, not tied specifically to Mastery levels.
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I wonder if there will be a possibility to recycle some of our old skins for cosmetic essence? It could be useful considering that mystery gifts can be sometimes hit and miss, as well not every skin after rework looks as good as old version for some people.
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The loot inventory is separate from the store inventory, so you won't be able to disenchant items you've purchased directly from the store or played with previously. You can use refund tokens if there are skins you no longer want and use the RP to get chests / keys.
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What type of skins can be permanently obtained? Which price ranges? And are legacy skins included and if not are they going to be when the vault reopens?
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Hey Kassadin Bot! You will be able to upgrade shards into permanent skins and re-roll shards into permanent skins. We have skins from 520 RP - 3250 RP. Legacy skins are included.
LoZfan03 (NA)
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Looks like a really cool system, and I'm looking forward to it. Got a couple questions on details. 1. It was mentioned that rerolling shards into permanents guarantees you'll unlock something you don't already own. Is there a similar guarantee on shards themselves? I.E. can I get a Garen champion shard even though I have him unlocked? 2. Has there been any consideration into gifting through the crafting system? It'd be nice to pass on skins I know friends would appreciate more than me. If not gifting, perhaps trading at the shard level?
Mirross (NA)
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1) You can get a Garen champion shard. If that happens, you could disenchant it for Champion Essence, or wait for three champion shards, to reroll them for a champion you don't own 2) It's something we've thought about but aren't doing in the short term. It adds a lot of complexity and we wanted to get the first version of the system out as quickly as possible.
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Can you get animated summoner icons for lvl 5 + champs? Like the one Zed got with the Jhin teaser :D Would be cool
Mirross (NA)
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This is cool :) Don't think we can do animated summoner icons in the current client, but having a way to unlock something specific to those champions is something we'd love to add in future.
Phaazoid (NA)
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> [{quoted}](name=Riot Mirross,realm=NA,application-id=3ErqAdtq,discussion-id=cuuOtBkZ,comment-id=00210002,timestamp=2016-01-13T19:34:38.566+0000) > > This is cool :) > > Don't think we can do animated summoner icons in the current client, but having a way to unlock something specific to those champions is something we'd love to add in future. Current client... Is this a hint for the newww client!?!?
Mirross (NA)
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get [hyped](http://na.leagueoflegends.com/en/site/2016-season-update/client-update.html).
Soñjer (EUW)
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Key drop rate (in % if possible) ?
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We won't be revealing the specifics of this, but it does require a win to get a key drop.
Rayven (NA)
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No, sorry. Highly variable and subject to change.
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Will shards drop for skins and champions you already have?
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Chests can drop dupes, but rerolls will never produce dupes of anything you have activated or purchased (ie. is in your store inventory). Example: I own Zed, I do a champion reroll. I cannot get another Zed. However, if you have a Zed shard you haven't activated you could get another one.
PriStol (EUNE)
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How do you get essences? Does it drop from chests in addition to shards?
Rayven (NA)
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Currently you get it from disenchanting loot you don't want in addition to getting it from chests along with shards as you described.
Yizzus (EUW)
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I'm still not sure about how this will work, so let me ask you some questions: 1) Can you give some detail on how do you get essences and shards and what do you do with each one? (more like how do you get real permanent loot) 2) We get 4 chests a month by getting S on games. But how do we get the keys? 3) Does mastery level change keys/chests drop rate? 4) What would be the worst possible result of opening a chest? (worst loot) And the best one? 5) Did you think about releasing some permanent content, like skins or ward skins, that can be obtained only with chests or crafting? Thanks in advance, it looks like it's going to be an interesting extra to the game, so congratulations to the developers. :)
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Hey Yizzus! 1) You primarily get essences by disenchanting shards. You primarily get shards by opening chests. You get permanent loot by upgrading a shard (shard + essence) or by re-rolling 3 shards of the same type (e.g. 3 skin shards) 2) Earn keys by winning games! 3) Nope, mastery level doesn't change key/chest drop rate 4) We've made sure that the value of the items you get from the chest is more than it costs, so there shouldn't be any bad outcomes. Other than that, it all depends on your personal preference of what content you like. :) You can get Ultimates 5) Maaaaaaaaaaaaaaaaaaaybe ;) Hope this helps clarify!
SKP23en (EUW)
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OK, lets go: 1- To get in deep with the keys: can you specify more the way of getting them? Will be mandatory be on a premade team to get them, or that will only raise the positibilities? 2- Only 4 chests per month? Does that mean that for exemple, I get a chest for getting a +S with Sona and Veigar. Then i was playing Hecarim and Ahri, though I have no mastery level with them, my teammates get an S and I win two chests with both. Is this scenario plausible? If I understand it correctly, I can't win another chest until next month and I can't win another chest with Sona, Veigar, Hecarim and Ahri until the next season. That's correct? 3- Can you put examples on the quantity of essences we will get from the chests? What's the minimum / maximum? 4- Is there a limit of how many chests /keys can you buy with RP? Have you considered making them available with IP? 5- Will chromas be part of the chests' loot in the near future? 6- Related to the mastery of champions, when will we be able to get points from another gamemodes? ARAM, TT and Dominion?
Mirross (NA)
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1) They drop randomly when you win games. It's not mandatory to be in a premade but it does increase the drop rate a little. 2) Your scenario is correct, although it's premade not just teammates. If someone in your premade gets an S (S-, S or S+) and you haven't already earned a chest on the champion you're playing, you get the chest. 3) We've got some numbers on this for the PBE deploy but it's definitely something we'll be tuning as we get the system ready for launch. Typically you'll be getting a shard in a chest, sometimes with essence. you can also disenchant shards you don't want for essence. 4) There will be a daily limit on chests. We've considered IP purchase but it won't be there initiatlly. 5) We've built Hextech Crafting as a really flexible system and we expect that we'll be able to add new types of content in future. That said, we don't have immediate plans to add Chromas. 6) We're exploring adding Mastery to other queues - definitely for keys, maybe for grades and chests. It's most likely to be in modes that you choose your champion though.
Can you disenchant your skins now into dust? say i have 3 975 skins and disenchant all 3 i have enough dust to make a 975 skin of choice?
Rayven (NA)
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No, you won't be able to disenchant unlocked content, just loot.
Corza (NA)
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"To unlock your chests, you have a chance to randomly pick up a key each time you win any matchmade game and winning with friends results in finding more keys than going solo." How frequent do keys drop? o.o
Mirross (NA)
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We're not going into specifics of the drop formula, but our goal is that it feels like a healthy drop rate. This is one of the things we'll tune on PBE.
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When will the Q and A start!???
Rayven (NA)
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It started!
vG Havoc (EUW)
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I already own every champion in the game, does that mean that I would only be able to get skin shards for champions and wards? Cos it wouldnt make sense for me to get champion shards as it would be a waste of loot
Mirross (NA)
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Agreed. We've not put a solution in for this yet but earning shards that you can't use is something we want to avoid.
McAnnex (NA)
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Are there any plans to allow excess IP to be converted in to crafting components?
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Hey McAnnex! Right now we decided to make the rewards earnable, so they were free to everyone, rather than changing IP. We wanted the system to be equally compelling and valuable for both new and old players. With that being said, we are definitely exploring new IP purchase options and agree this is something that needs to happen.
Will this be unlocked for all levels or only at level 30?
Mirross (NA)
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Not finalized, but not limited to level 30's. We want this to unlock as part of the 1-30 experience - probably somewhere between 5 and 10.
mrgators (NA)
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did you guys pull any influences from other games while coming up with this looting/crafting system
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Most of the members of the team play a lot of other games. We pulled inspiration from many existing systems, from several different platforms, probably too many to name. The key for us was building a system that was a healthy mix of RNG and player agency without ever being able to ever really get a 'bad' drop. All the systems that we looked at that allowed players to get screwed and lose value or get useless items felt super bad. We wanted to make sure every chest felt like progress towards adding new stuff to their collection.
zurkon672 (EUW)
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Once this goes live, will players receive awards for mastery ranks they have already achieved?
Rayven (NA)
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No, but the chests are seasonal. Play Vi this season, get an S (or someone in your premade gets an S), and get a chest as long as you're under the chest cap. Then you're tapped out on Vi for the season.
Sneak Dog (EUW)
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Why do keys exist? I mean, why did you decide to have chests and also needing keys to unlock them? Wouldn't just having chests be simpler.
kitae (NA)
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Great question. The TLDR is we wanted to reward different playstyles, and having different ways of earning chests and keys lets us to do that. Chests are rewards for playing a diverse range of champions while demonstrating skill and teamwork. If you already play a diverse range of champions, or have friends you play well with, you'll find it easier to earn chests than a solo player who has a narrow champion pool. Keys are random rewards for winning matchmade games of League of Legends. You can play ARAM, Ranked, Normals etc. The intent here is you play League the way you want, so we'll be tuning with the goal that you'll earn keys at about the same rate regardless of which matchmade queue you are playing in or what champion you are playing. Drop rate is higher with friends, but you won't need to play with friends to earn keys at a good rate. What we're going for with the above is players are rewarded for mastering a diverse range of champions, but players who prefer to play a smaller champion pool can still do most of the time. I know there are some detailed questions about exactly how chests and key drops work, I'm going to leave that one for RiotSocrates to answer!
PaladinNO (EUNE)
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That is a great question indeed, because I've been used to not needing keys. ^^ http://www.gamersbin.com/attachments/f137/9063d1312412611-assassin-diablo-2-lord-destruction-wallpaper-assassin-wallpaper-assassin.jpg --- Jokes aside, I haven't read through all of this yet, but as I understand this, we can get keys in every matchmade queue, but only chests on Summoner's Rift, and only if someone on the team gets an S (+/-) performance rating? Or alternatively, the chests can be bought in the store? Not really sure how to put this without making it sound too negative, so I'll try to do it as gently as I can: First off, I appreciate this initiative, I really do; we all like free stuff, BUT (and this has already been adressed as "we're looking into it", I know), getting these loot chests on only ONE map (when you have 4) does make it feel quite grindy, especially as it's only a limited chance to get what you want. And even a limit on the number of chances. And that feeling of grindiness is exactly the same argument that was used _against_ the implementation of a sandbox mode. So...I feel there is a contradiction here. And being forced to play on one specific map - and I dont even like SR, personally (to put it this way, I need to talk to your support about purchasing some real estate on the Howling Abyss) - makes me feel forced into playing a part of this game that I don't really want to. And the only reason why I would now play SR, with this feature, would not be for fun, but for the rewards, aka loot, chests, whatever you want to call it. And as I may not, or even probably won't, get what I want within a reasonable amount of time, it is bordering on what I would call unhealthy gameplay. ... I seem to have a habit of being unable to write short posts, but to do a TL;DR version: Please enable chest drops in every matchmade gamemode, and not just lock them (pun intended) to Summoner's Rift.
kitae (NA)
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I understand your concern! If Summoner's Rift isn't your preferred place to play League, I can see how you'd wonder - is this system is going to force you to play Summoner's Rift if you don't want to? The answer is yes - if you want to earn chests you'll need to play a minimum of one game of SR per chest to demonstrate mastery so you can get your Champion Mastery chest! Your skill and teamwork is what determines if it takes you one game, or ten. For keys? You can earn those in any matchmade map. So if ARAM is your thing go for it! We understand this system won't be ideal for all players (no system is) but we have tried to strike a balance where we are rewarding players for demonstrating mastering across many champions (which for now is SR only) while simultaneously increasing the rewards for winning games in all matchmade queues.
Trynstark (EUW)
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The players that already have a lot of champs in mastery 5 will receive a chest for everyone?
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The new rewards are purely based on S grades after the system goes live, so there won't be additional rewards for having achieved level 5 on champs. That said, being level 5 on champ means you'll probably achieve S grades more easily when the system goes live.
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Can you elaborate on this part: " and each champion you play can earn you one chest per season." ,does this mean i have to play with 4 different champions each month and get S ranks on them in order to get a chest?
Rayven (NA)
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Yes, or someone in your premade gets an S.
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1) How many things can be in a chest at a minimum, considering there's a cap of 4 per month? 2) About how many disenchantments of loot would it take to create something out of it? 3) Would you be willing to raise/lower the cap on chests gained or chest/key RP cost if it came to it? 4) Pasta or rice?
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Hey Noble Poro! First off, amazing name.. I love it! :) 1) Minimum 1 item - typically a shard. Occasionally there can be an additional component in there like essence. 2) Depends on the value of the thing you're trying to upgrade and what you're disenchanting. Anywhere from one to many 3) We're definitely going to be tuning and iterating over time based on player feedback 4) Pasta for dinner, rice for lunch. ALL THE CARBS
Phoksis (NA)
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I have a question, why not livestream the answering of questions/your dev blog, etc? i'm sure much would appreciate that and would enjoy to watch a live-streamed version of this; rather than read via forum threads. Just a suggestion/question. {{champion:412}}
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Great suggestion. We will likely be doing a podcast and using a few other publishing channels as we get closely to launch.
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When are you gonna launch the test in pbe and in the public servers?
Mirross (NA)
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PBE today. We're a couple of weeks from live and we'll probably do a beta in one region.
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I have two questions 1) Is there a limit to the number of keys you can collect? 2) Can you break down permanent cosmetic objects for essences?
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1. We aren't going into detail around key drops, but there are some safeties in place to ensure botting / grinding aren't optimal strategies. 2. You can break permanents down into essences or alternatively use them in rerolls.
Kürama (NA)
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When will Champion Mastery levels 6 & 7 be unlocked?
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We don't have any plans to increase the mastery level cap atm. We are planning on continuing to build on and improve champion mastery as a system though.
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1) There is a maximum number of chests you can get in a certain period. Is there also a maximum number of keys that you can get? 2) Is a key randomly given each game, or only one in a few number of games? 3) Is it possible that more tan one person gets a key in the same game? 4) The chests you get because other person gets an S are linked to the champion you have or to the one they have? (This is about the 'one chest per champion' rule) Thanks in advance, I'm really into this new update.
Mirross (NA)
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1) You start with 4 chest slots open. When you use one, it locks. After a week, you unlock one of those slots. 2) There is no max on keys. 3) Yes 4) The champion you are playing.
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Can i get those keys for the chests randomly after a game or do i have to buy the keys like in CS-Go? :)
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You can earn keys from winning games or purchase.
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Are you not worried that you will loose a lot of money from adding these rewards? and what pushed you to actually implementing them?
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Hey Ancienthardcore, Great question! We don't try to maximize dollars earned, but rather find a win-win balance of Player Value and Riot Value. We wanted to improve rewards and progression within League of Legends and thought the loot and mastery reward systems would be a great way to give players cool content for playing League and performing well with a diverse group of champs. We are also trying to bring players some of the lowest price points and biggest discounts for purchased content, so players can more easily build their collections.
Ddosofil (EUNE)
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When it starts on PBE ?
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We're working on getting this out to PBE as we speak, so players with a PBE account will be able to play with this in the next few hours.
Ziron (EUW)
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Can the same champion win keys or fragments after having won a chest? And if yes is there a limit on keys (per champion/per month/ per season?)
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Yes, you could earn all your keys and fragments on the same champion if you want and it wouldn't impact key drop rate. Only chests require playing other champs.
TacoBrain (EUW)
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A few questions: 1) Is the 1 champion-crate per season a decision set in stone? It seems like a good way to ensure that people continue experimenting with different champions and rewards that type of player. However, a season is roughly a year. Don't you feel this may be too big of a "cooldown" period? 2) Are there any plans on any sort of trading system where we can exchange loot with other players? 3) Do you guys feel like confident about this launch? I'm assuming it's the first time Riot itself has ever experimented with this sort of reward system. Isn't it, for the most part, uncharted territory? 4) Did you look into other games with similar features (CS:GO, TF2) while designing this? Specifically, were the limitations you've imposed born out of mere foresight or actual problems other games have already faced? Thanks for this. Best of luck with this launch!
Mirross (NA)
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1) It's not set in stone - we'll see how we go on PBE, and we if we don't change it there we'll see how it plays out over the course of 2016 season. 2) We're not planning on a trading system. It adds a huge amount of complexity that would have really slowed down how we could ship the system. It's not ruled out, but not currently planned. 3) We feel great about the launch in that we're really excited about the system and can't wait for players to use it and give us feedback. You're right that this is the first time we've had skins be earnable in this sort of way. That's why we'll be going to PBE for a longer than usual amount of time, and will do a beta in one region before we roll out everywhere else. 4) All of the team play a ton of games so between us we're familiar with similar systems elsewhere. We definitely tried to look at those systems and see what works and what doesn't, as well as considering what sort of crafting system League needs. For example, we didn't want to do something that adds a ton of overhead between each game, because after a great game, you generally just want to roll into the next game.
Lightnenz (EUW)
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Can I gift my friend essences and chests or is it exclusive only to you
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Gifting chest is a cool idea. Will look into this but not likely for launch.
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1. is there any way you can get skins for free? 2. are there going to be events to compete in a ranking system for rp?
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1. The loot system. :) 2. We'll likely be using this system for things like ranked rewards and other achievement rewards in the future. No details to share on this yet though.
leonida6 (EUNE)
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will jhin be what lane will be Jhin
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He's a pretty strong ADC. You might see him mid lane like Ezrael occasionally if you need AD and have a strong enough front line to protect him.
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How exactly do these drops work? Do you get them on kill,assist,ect. Will wining the game net you a chance of getting a drop? Also, are these drops going to be rare or a fairly common thing(I'm guessing your going to have to play alot to get a lot of drops as to not make it too easy but i do not want it to be so hard that we have to grind to get it).
Mirross (NA)
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Chests drop if you get an S, or if someone in your premade gets an S, capped to once per champion per season. Keys drop randomly when you win a game. We'll be tuning the drop rates on PBE and future patches to look to balance it in the way you described.
ØutpIay (EUW)
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Does it cost money?
Mirross (NA)
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You don't have to spend. You can earn chests and keys. You can also buy them if you wish.
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can you get chests in all modes
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Chests are only earnable in modes with champion mastery enabled. So for launch this is all matchmade SR modes. We are looking at getting champion mastery into other game modes but not details to share on this yet.
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IS there limit on how many crates and keys you can buy with rp?
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There is a daily purchase limit on chests / keys, I believe it's 10 or 20 per day.
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I own all the champions in the game. Can champion essence actually be used for anything for me, or converted into cosmetic essence or something? What about champion shards, since aside from new releases I don't have any champions to purchase?
Rayven (NA)
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We agree that getting stuff you can't use is not a great experience. We are working on something for players in this situation, but don't have any details to share at the moment.
Pankin (EUW)
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How many shards would it generally take to obtain a skin? Would it require more/less differently priced skins?
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For upgrades, it depends on the value of the thing you're trying to upgrade, as well as the value of the things you're try to disenchant. For re-rolls, it just takes 3 shards of the same content type (e.g. 3 skin shards) to get a permanent.
Oscolot (NA)
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Have you considered adding some kind of IP sink into this system (keys, extra chest slots, etc. for IP)? As someone who has been playing for 6+ years having something to spend my 100k+ IP on would be fantastic. If I already own all the champs will I still get champ essences? If so, and I can use them to unlock new champs when they come out this will make IP worth even less, as the only thing I could spend it on would be name changes. If you aren't considering any sort of IP sink in this system, can you comment on any plans to make IP relevant again to older players? Thanks!
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Hey Cyrus 2016! We didn't include any IP sink in this iteration of the system, since we wanted it to be valuable to both new and old players and thought it was better to just give away the rewards for free rather than to (IP) charge for them. With that being said, the problem of large IP balances is definitely on our radar and we're looking at ways to help improve the situation this year.
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So here´s my point: I have 4 champs with Masterie Level 5 , and i usually play them a lot...so, imagine that i get a very good rank (S/S-)...what are the probailities of me getting a skin for that specific champion? ( I just wanted Project:{{champion:11}} and maybe High Noon{{champion:157}} ( Shockblade{{champion:238}} too :D ))
Mirross (NA)
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You can get skin shards for any champion, including ones you don't own. If there are specific skins that you want, you're probably best getting them from the store, as there are so many different skins that you can get from Loot that you're unlikely to get them. Chests will give you a really wide range of stuff, you'll probably be getting cool skins and champions that you may not have even thought of buying, but end up really enjoying.
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With this new system, is there any way to disenchant old skins that one does not use into shard/keys/boxes for new skins that we may want? That would be quite helpful for people who may have gotten something previous, either bought themselves or gifted via. random source, that'd like to make them into better skins that they DO want.
Mirross (NA)
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Generally, no - when skins go from the Crafting system into your summoner inventory, that's a one-way thing. However, you get 3 refund tokens per account, so you could refund up to three things and spend that RP on chests and keys.
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can you only get shards from the chests?
Mirross (NA)
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Chests are the only way you can get shards. Chests can also contain essence, and may contain other items in future.
Skyrish (EUW)
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''When you or someone in your premade party earns any S rank, you’ll acquire a chest.'' Does that mean that all 5 players will 100% get a chest if 1 premade guy gets an S?
Mirross (NA)
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yes, provided - 1) they have a chest slot unlocked (you have four, they lock when you get a chest, one unlocks per week) 2) each player hasn't already gotten a chest on that champion that season
Bat8122 (NA)
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Is it possible to get any harrowing skins?
Mirross (NA)
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Yes!
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if i get a chest on a champion then i use it can i get an other chest after i use the first one ?
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Nope - 1 chest per champion per season (regardless if you cash in that chest or not)
roguespy (EUW)
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is this pay to win/ a system designed purely to earn more money, making the game worse as a whole and frustrating for people who dont want to spend so much?
Mirross (NA)
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If you spend zero dollars and earn chests and keys then you will be able to get skins and other cosmetic items that you could never get before without spending money.
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Are every skin available?
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Legacy, Legendary, Ultimate are in. Limited are not.
Vanillite (EUW)
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I don't know if this question is totally relevant: **how does the system decide which rank we get? **(since we have to get an S rank for those crafting and loot rewards) I played a game a week ago where I ended 3/1/12 as Bard {{champion:432}} support. I actually make some insane outplays and won the game, but I got ranked B...
Mirross (NA)
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The most important piece is that you're being compared against all the other players on your region in that Champion and Position combination (e.g. Bard support). We then look at some key metrics which map really well to good performance. We don't call those out explicitly because we don't want people to play weirdly trying to min/max it, but I'm pretty confident you wouldn't be surprised if you saw them.
iTzMattuu (EUNE)
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can i buy those cases?
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Yes you can get a chest or a key at 125 RP and we'll likely offer a bundle of the two at a discount for 195 RP
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Are included ALL the legacy skins like Black Alistar or PAX Twisted Fate?
Mirross (NA)
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No, those are Limited skins, not Legacy, so they're not in there.
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So are permanent rewards only champions, or can you earn skins permanently?
Mirross (NA)
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You can get permanent skins. Skin shards can either be upgraded to the permanent skin, or you can reroll three skin shards into a new permanent skin.
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How exactly do we get essences to upgrade our shards into permanent items? Do we also get them from chests? Also, will there be a way to track if we have earned a chest for a champion?
Mirross (NA)
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Essence sometimes drops in chests, or you can disenchant champion shards to get champion essence and cosmetic items to get cosmetic essence. Yes, you'll be able to see in your champion page which champions you've earned a chest for. We'd like to get that into champ select soon.
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It's still not clear to me, do I have to get S class or it's enought if any of my teammate get it, will I still get chest?
Mirross (NA)
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You or someone in your premade.
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Can you get skins for champions you don't own?
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Yessir
When do we even GET Season 6 :(?
Mirross (NA)
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Season 6 is really soon, should be announcing that any day. The Hextech Crafting system will be going to PBE today and live regions after that.
The Lama PL (EUNE)
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Is there higher propability of getting a drop if you carry your team (system including stuff like kda, damage dealt or turrets destroyed)?
Mirross (NA)
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Chests - yes, because you're more likely to get an S grade. Keys - no, they are random based on winning. (Although if you carry, you're more likely to win!)
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HI, hope you doing well. About the total champion mastery level. Is there gonna be a reward for it? Exemple you get a chest every 50 0r 100 level you get?
Mirross (NA)
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Would love to do something around this, but not working on it right now.
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So yeah just a big group of questions but first: LOVE what i'm seeing so far. I'm not really someone that can dump money into league, and usually only get skins and such as gifts, but now I can just work my way into them :D 1) Will legacy and Legendary skins be eligible? 1.5) and unlikely long-shot, but what about skins from events? (I.E. "Riot" skins or Pax ones) 2) Will it be easier to get low IP champs than higher ones? And when a new champ is released are they automatically also added into the crafting? 3) Can you elaborate a bit on how Essence is earned? I am a little unclear there. 4) It mentions that partying up earns more rewards, will it work similar to community party IP system (like when the Summer Sale happened?) 5) Will you be able to gift chests/keys? 6) last but not least, are Chromas and IP Boosts possibilities for rewards either now or soon(TM)? They may not be the most exciting rewards but a good IP boost has gotten me a few of my now fave champs! Thanks again guys have a great day!
Mirross (NA)
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1) Legacy and legendary yes, event skins no. 2) The loot tables don't vary champion probability right now, but they're not final. Let's see how things look on PBE. 3) Essence rarely drops in chests or from disenchanting shards. 4) Chests are when you or a premade gets and S. Keys drop more frequently if you're in a premade. 5) No 6) We built the system to be extendable and flexible. So anything is a possibility for the future, but neither of those items are in for launch.
orent15 (EUNE)
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will the cost of the skin affect the amount of shards that you will get from Disenchanting their shard?
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Yep, the skin RP value drives the disenchant and upgrade value (meaning more expensive skins give more essence and cost more essence to upgrade)
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Another question, if someone in my party gets an S rank on a champion and I drop a chest for that game, can i still earn a chest if I play that character and get an S rank or is it now locked for the season because my friend got the S rank? Think this is a great system and think doing this question time is very worthwhile, WP riot WP!{{sticker:slayer-pantheon-thumbs}}
Rayven (NA)
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In your scenario, that's the chest for the champion you played for that season.
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Will you be able to trade shards with a friend? From what it sounded like you can get shards for skins you already own, so if for example i get a shard for bloodlord vladimir but already own the skin, I could trade for a shard my friend has rather than rerolling?
Rayven (NA)
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No trading or exchanging is planned.
Wertilq (EUW)
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Will there be unique skins for crafting/loot or for mastery?
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This is a great idea! and definitely something we'll look into experimenting with
ˆDekoˆ (EUW)
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Can you get Legacy/Legendary/Ultimate skins? Really looking forward to this new System ^^
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Yuuuuup!
Retillin (NA)
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Are you worried about the need for an S rating to hurt game play and de-value winning? I know as a support/jungle player (most tank/supportish style) I don't get an S rating very often. As I gladly hurt myself to deliver winning chances/results for my team? With this, at least one game a week I feel I will need to "stat win" instead of win a game.
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For a long time we've looked at the case where a player has a great game, but loses, and looked at ways of improving this experience. Up to the point we released champion mastery we never really had a good avenue for this that we were confident wouldn't negatively impact gameplay. Winning should always be the highest end and any sub goals we create must ultimately feed into this, but as long as the player is trying hard to win all game we feel it's safe to recognize great performances. In this case, it's almost impossible to optimize for S grades outside of 'play to win', partly because we don't reveal all the data that goes into the grade calculation, but also because the grade measurements themselves line up closely to the objectives required to win. As an added safety keys and key fragments, which chests aren't useful without, require wins. We don't expect to see this result in unintuitive behaviors, but it's something we're going to be keeping a close eye on. Worst case scenerio would be requiring a win and an S grade, but we don't anticipate having to make this change.
HuR (NA)
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what happens if I own all champions or all skins? If I do the Hextech crafting after new champ or skin comes out, does that mean I am guaranteed to get the new champ/skin?
We are looking into a solution for this, but we haven't landed on exactly what we are going to do. We do agree that getting something that is not useful is not the best experience.
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Are Chroma packs a possibility for loot in the future?
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Hey there DwarvenGiant! The Hextech system was designed to be an extensible system that allows us to include all types of content, but we have not made any specific decisions on what will be included yet. (P.S. I love Chromas too) - Letumiles
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Thanks for answering! (P.S- Your name isn't red- Like, Riot's red. :P )
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Redified! :-)
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