What is a Juggernaut Mechanic/Steroid? Explained.

There seems to be some kind of argument or disagreement on what a Juggernaut Mechanic/Steroid is. So, I'm going to try to explain it as best I can. A Juggernaut Mechanic/Steroid is something in a Juggernaut's Kit, usually their passive, or something connected to their passive, that allows the Juggernaut a temporary boost in power, to become a Melee Carry. Back in the Juggernaut Gameplay update post from back in Season 5, which introduced the idea of Juggernauts... (https://na.leagueoflegends.com/en/page/gameplay-update-juggernauts) ...They were described as the following: When you think brute force, these champions should come to mind: powerful, durable, immobile and melee. So Juggernaut Mechanics/Steroids are what ALLOWS them to fulfill this description. It provides the "Brute Force" that the Juggernaut needs to do their job and smash anyone that gets in their way. Most Juggernaut Mechanics/Steroids work as follows: Fulfill X, and gain Y for a period of time; Examples are Darius with Noxian Might or Morde with Darkness Rise. These types of Juggernaut Steroids are on the passive of the champions in question. Granted, not ALL Juggernaut Mechanics/Steroids work this way, but it functions as a good rule-of-thumb for how you can describe them. While he may not have it anymore, let's look at Garen's as an example: Back in the Season 5 post up there, the Justice Man was one of the people that got changes as part of that update. He got the clunky and sometimes useless (Because I'm not denying it had problems) Villainy passive. >"Passive: Garen identifies the enemy champion with the most recent kills as the enemy team’s Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of their max Health as true damage. >Active: Garen calls upon the might of Demacia to deal a finishing blow to a targeted enemy. The more health they’re missing, the more damage Demacian Justice will deal. [NEW] Demacian Justice deals true damage to the enemy team’s Villain." I believe it's also where he got the "Gain Spins every 3 levels" thing too, but it doesn't specifically mention that in the post. This was to be Garen's Juggernaut Mechanic/Steroid: To destroy any foe, regardless of how strong they are, bringing the vile criminals that kill his friends (Allies) to Justice. It was also intended to be fitting to his character, as a protector of the weak. So, what can we glean from this? That Juggernauts, while often having Damage, Durability, Survivability, those things aren't what is intended to be the "Raid Boss" style power boost that lets them do their thing. That is fulfilled by their "Fulfill X, and Gain Y" Steroid, whether it's 230 AD for 5 seconds ({{champion:122}} ) A Constant Swirl of Damage for 5 seconds ({{champion:82}} ) A former boost against the deadliest member of the enemy team ({{champion:86}} Old Villainy) or something else. Thank you for reading, GL and HF in your games. https://i.giphy.com/media/rv3vUN7M4uXv2/giphy.gif
Share

We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

Report as:
Offensive Spam Harassment Incorrect Board
Cancel