Delaying ADC damage is only going to cause more issues.

So when Assassins got damage delayed they become somewhat unreliable. Given that any adc with a {{item:3072}} {{item:3812}} {{item:3153}} has the ability to out sustain the burst because of the delay which caused {{champion:40}} {{champion:117}} {{champion:43}} and basically anything that can slap a shield on allies to become even more popular because it wasn't even a question of whether they could survive the burst at that point. With this I've seen some people suggest if Assassins have to have huge delays (rip {{champion:28}} ) why shouldn't ADCs. A marksman's primary damage/dps is most commonly gated by their attack speed which if you are something like {{champion:96}} {{champion:18}} you get in spades by the press of a button and because a marksman is commonly glass cannon they tend to shove a out a ton of it in a matter of seconds. Supposedly an assassin should make short work of them but because of the combination of delayed burst, meta supports/support items they struggle to even do that. However, if we delay the damage of Marksmen as well then what happens next is {{champion:60}} {{champion:64}} {{champion:254}} {{champion:120}} {{champion:3}} {{champion:59}} {{champion:58}} and basically anything else that likes to plow through your formation like it's prom night. TL;DR Support itemization needs to be more than just slapping the number keys and giving your ADC 2x their health in shields so Assassins can do their jobs again.
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