Daily reminder about AP items

Daily reminder that mage items are cheaper and more efficient, change my mind! {{item:3155}} vs {{item:3191}} {{item:3155}} : 1300 gold +20 attack damage +35 magic resistance UNIQUE – LIFELINE: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 110 − 280 (based on level) magic damage for 5 seconds (90 second cooldown). {{item:3191}} : 1100 gold +20 ability power (35 ability power) +30 armor (45 armor) UNIQUE: Killing a unit grants 0.5 bonus ability power and armor, stacking up to 30 times for a maximum of 15 bonus ability power and armor. Now let's look at the passives, since the numbers should be quite simple to compare. Hexdrinker's named passive is LIFELINE, which gives you a magic damage shield for 5s when you drop below 30% health. It sounds good in theory, but then you realize that LIFELINE is also the passive for Phantom Dancer and Sterak's Gage, which effectively invalidates 2 item choices just for countering a mage. Seeker's Armguard has an unnamed passive which grants it scaling on unit, giving it 0.5 AP and armor per unit, stacking up to 30. Since the passive is unnamed, it invalidates no other items. Well, it looks like Hexdrinker is the better option here, I mean who needs Sterak's Gage or Phantom Dancer when you have the glorious Hexdrinker which builds into the Maw of Malmortius, while the mage option builds into Zhonya's Hourglass. {{item:3156}} : 3250 ( 1950 finish cost with Hexdrinker ) +50 attack damage +10% cooldown reduction +50 magic resistance UNIQUE – LIFELINE: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 350 magic damage for 5 seconds UNIQUE – LIFEGRIP: Grants +20 attack damage, +10% spell vamp and +10% life steal until out-of-combat. {{item:3157}} : 2900 ( 1800 finish cost with Seeker's Armguard ) +75 ability power +45 armor +10% cooldown reduction UNIQUE – STASIS: Put yourself in Stasis icon stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time (120 second cooldown). Looking at the stats, you can see that the clear difference. But that is not all! Maw's passive, also sharing the name LIFELINE, grants you a glorious 350 magic damage shield ( a single akali Q damage by the time you build it on average) and a nice 20AD and spell vamp(?) and 10% lifesteal. It almost sounds good until you realize this procs when you are at 30% hp, and the 20AD and lifesteal are not gonna help you survive facing a mage at 30% hp. Now let's check out the other pass- Oh wait, it is actually an active! An active considered one of the best in the game and probably most crucial in the esports scene! An active that effectively removes your champion from the game for 2.5s, allowing you to dodge: skillshots, DoT effects, stuns, targeted abilities, auto attacks or simply said, literally anything. But the funniest part is the 350 gold difference between these 2 items. Even though the Maw locks you out of two other items, even though it has an inferior UNIQUE effect, even though it loses in stats to the Zhonya's hourglass, it still costs MORE than the Zhonya's hourglass, which is built by almost every single mage. Change my mind boards! Convince me that this is correct design! I am open for discussion!
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