> Devour (W)
Champion spit lockout time after animation lowered from 1 to 0.25
[New] Allies can no longer release themselves from Devour early whole affected by enemy loss of control effects (stun, suppression, fear, etc)
Allied champion spit range lowered from 400 to 250
Devour damage changed from [100/135/170/205/240 (+5/7/9/11/13% target max health)] to [60/105/150/195/240 (+9/10/11/12/13% target max health)]
If you wanna see these changes just go to:
I love how Tahm is sitting at a 52% win rate being an S+ tier champion in the top lane meta as of the current state. He's without a doubt one of the strongest early game champions after that mini rework to him. Ever since those changes he's literally the epitome of broken tanks. No matter what you do to punish him, he will always win one on one fights and in trades during laning phase. He has a reputation of being the worst support in the game even before the W change (99% slow on ally devour) yet Riot tries to fix it by just shifting him towards top lane (which is a role they barely care about).
We all know what happens when a champion is broken, right? They either get balanced a few patches after being confirmed strong through big changes. This isn't the case for Tahm. This change won't do anything quite frankly. The worst part is they took away 40 damage at rank 1 W but then compensated by adding +4% max hp dmg. I know Riot isn't trying to completely gut Tahm but this isn't really what's problematic about his kit. Its his passive and Q. The tongue lash just does way too much damage and the slow is too potent. His passive stacks up the damage correlating with his maximum health which scales incredibly hard, combined with grasp he's always going to kill you if he gets three stacks on you.
If anything, a full scale revert will be greatly appreciated. I know it will never happen but Riot's care for pro-play recently is just fucking up the game state even more. Tanks do too much damage.