Can we explain manaless/resourceless champions?

Of the major mobas (Dota2 and SMITE) , LOL is the only moba with this stupid mechanic where {{champion:92}} {{champion:157}} {{champion:240}} {{champion:86}} {{champion:55}} {{champion:150}} Special Mentions That Might As Well Be Resourceless Since Their Resource never stops them from doing anything: {{champion:245}} {{champion:164}} {{champion:64}} People say "Because their weakness is high cooldowns and that their melee" For how long? for the first 4 levels of the game? Resourceless champions are not punished for making mistakes with their abilities, you missed that ability? free pass. Meanwhile {{champion:37}} casts an ability at lvl 2 and loses like 40% of her mana pool and has a considerable cooldown. You have no resource to manage, late game you can just be like "QQQQQQQQQQQQQQQQQQQQ" {{champion:92}} "HASAGI HASAGI HASAGI HASAGI" {{champion:157}} , "GRAAH GRAAHH GRAGHHHHH" {{champion:150}} What decides if a champion will be resourceless? Why can't they all be reworked into having mana like the rest of them? Also isn't Riven's unstoppable build have these: {{item:3158}} ? I'd be so happy if a spell fell upon all resourceless champions that says "New: _All resourceless champions that have no mana and no resource to manage/or use energy are now immune to cooldown reduction. Buying cooldown reduction will do NOTHING_."
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