Lucain 3.0

Attention Summoners of the Rift, it is my belief we need to fix the Lucian problem. From his release state through 4.11, he was a vanilla ADC with great range and poke. Now with patch 4.12 and on Lucian has two distinct problems at both high elo and low elo. At high elo, he has replaced every early game ADC as the premier burst champ, making Ezreal/ Graves/ corki virtually obsolete. At low elo his auto range is so low that it is problematic to have decent trading with the majority of ADC's. Lucian's identity is that of an early bully caster, but he needs to be in a place where he is balanced, needs a playstyle somewhere in the middle of his pre rework state and 4.12 state. This is my idea on how to rework him, it is a rough draft but I hope it inspires some Riot developer to help tackle this tedious problem Lucian 3.0 Passive: Lightslinger After using an ability Lucian’s next auto attack within 5 seconds will deal bonus magic damage equal to 4-8% of his total attack damage. Piercing Light: Range= 400 Cost= 50, 55, 60, 65, 70 Cooldown= 9,8,7,6,5 After a 0.35 second delay, Lucian fires a laser in the direction of the target enemy, dealing damage to all enemies in the trajectory: the laser can not extend more than 500 meters from where the intend target was struck. Damage ratios are kept as those on the live patch Ardent Blaze: No change from the live version Relentless pursuit: Range: 425 Cooldown: 20, 19, 18, 17, 16 Cost: 60 Mana Lucian dashes a short distance. This ability is not affected by CDR from items, runes, or masteries. Advanced Relentless pursuit: Kills or assists grant 1 stack. Maximum of 20 stacks. Upon dying Lucian looses 4 stacks. 2 Stacks: Cooldown for Relentless pursuit is reduced by 2 second at each rank 4 Stacks: Mana cost is reduced by 10 8 Stacks: Relentless pursuit will be able to store a charge that when consumed acts as a slow remover. Only once charge can be stored at a time, it comes up every 30 seconds 10 Stacks: Cooldown for Relentless pursuit is reduced by 4 seconds at each rank 16 Stacks: Mana cost is reduced by 20 18 Stack: Relentless pursuit will be able to store a charge that when consumed acts as a slow remover. Only one charge can be stored at a time, it comes up every 15 seconds. 20 Stacks: Killing an enemy champion will reset the cooldown on relentless pursuit. The Culling Range= 1100 Cost: 100 mana Cooldown: 100, 75, 50 Lucian starts firing in the target direction for 3 seconds, each dealing physical damage to the first enemy it hits. The number of shots scales with attack speed. The culling deals quadruple damage to minions, but not monsters. Piercing light and ardent blaze can not be used during this time, but relentless pursuit can. Lucian ignores unit collision during this time. The culling can be reactivated to end its effect early and can be interrupted by crowd control that inhibit basic attacks Damage ratios are those that are found on the live patch New Base Stats Auto attack range: 525 or 550
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