New Conqueror bother me a bit...

Conqueror (Precision Keystone) [New Effect] "Attacks or spells that deal damage to an enemy champion grant 3-15 Adaptive Force (based on level) for 3s (8s for melee). Stacks up to 5 times. When fully stacked, heal for 10% of damage dealt to champions and convert 10% of that damage to True Damage." Now if you think about it it will be extremely strong. because now ''"**Attacks or spells that deal damage** will apply a stack so AD caster can now take this runes , same for Mage. That's the first thing that bother me. Second is this ,** heal for 10% of damage dealt to champions**.. this is basically a {{item:3812}} or {{item:3146}} on a keystone.. Champions that build either of said item , will most likely take Conqueror. Not only that, champion who have healing in their kit make the runes just over the top. Think of Red {{champion:141}} . He heal for a % everytime he hit an enemy champion, and deal Max health % damage physical. Red Kayn player tend to take Conqueror or Dark Harvest but once new Conqueror hit the live server, I garentee you that everyone will take Conqueror. Not only it will be easier to stack for Kayn as he will have to Q+AA+W+AA+Q again and conqueror is stacked. Most of Red Kayn also take Death dance somewhere in their kit so basically he will just be a sustain monster while receiving a good chunk of AD and deal 10% of his % max health damage in true damage. This rune apply to many champion as well, like {{champion:122}} . His passive is 5 stack ,and his kit is made so he can get 5 stack rather quickly, and now that it apply to spell as well, it's basically a second Darius passive on top of his bonus AD. Not to ignore the fact that his Q heal for missing health of the 3 champions he hit. Hell, even {{champion:84}} might take this runes to get healing back on every spell including the {{item:3146}} she take every game... The true damage is lame but the 10% damage heal added randomly is just stupid.. It should not hit live server.
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