Azir Q behaviour changes

Hello friends of Shurima! One of the long standing issues that we've had with Azir is that his Q behaved a little unpredictably sometimes. UnknownMartian most recently posted a Youtube video to reddit that lays out the problem clearly: https://www.youtube.com/watch?v=AgdmjXMs7tI TLDR: When assigning soldiers positions for Conquering Sands (Q), Azir would historically grab all soldiers on the map in random order (most often this would happen to be in order of creation, but not always). As demonstrated in the video, in the three soldier case this sometimes leads to an unfortunate situation where the nearest soldier is assigned one of the side positions, 240 units off your mouse cursor. I took some time tonight to rewrite how Q works and cleaned up some bugs surrounding the 2/4 soldier cases as well (4 soldiers is technically possible, but very, very rare). Here's the breakdown, with pictures! http://i.imgur.com/XxWuN12.png **One soldier** Pretty straightforward. Goes where you click. Your click position is a 75 radius green circle, the calculated soldier position is a 100 radius red circle. In this case they're identical http://i.imgur.com/FTF77t1.png **Two soldiers** The soldiers align themselves around your target position, equidistant to the left and right of it. The nearest soldier always goes to the left position, viewed from Azir's perspective along the axis of your cast direction. http://i.imgur.com/S8XhAyT.png **Three soldiers** This is the situation from Unknown Martian's video. I fixed this so the nearest soldier will always go to the MIDDLE, which is the position that you clicked on. The second closest will go to the left and the farthest will go to the right. http://i.imgur.com/vTkJXGD.png **Four soldiers** This is very rare and hard to achieve. Hint: both Q and AA extend soldier lifetime by a fractional amount in certain situations. Not something I expect players will be able to exploit in real games, but just in case. As you can see, the first row of soldiers places itself slightly nearer to you than where you clicked, with the nearest soldier going to the center. This is only a difference of 120 units, and Q overshoots by 50 units, so this difference shouldn't make you miss (we do check forward an additional 100 units at the end of a Q to see if we can find someone to hit anyway, so it's a moot point). None of this has been QA checked yet so details may change or the rollout of these changes may be delayed. They will also not be in the next patch; at the earliest, they will be in the patch after that. Questions?
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