Sona Adjustments

So since the {{champion:37}} ultimate skin is coming out and there are a few stat changes that got pushed in the last patch, I figured now was as good a time as any to start another Sona thread (Cause we don't have enough clearly). *NOTE: I am not suggesting that all of these changes are implemented, merely providing some options. While I am not a Sona main, I am a support main, so I do have some sense of action in the bot lane. * I was on board with patch 5.1 where they decreased the damage on her q. I felt Sona was a little strong against any melee support, and it was almost a free lane. However, i think riot is taking the wrong direction in trying to modify her. Although i can't speak for base/scaling stat changes on HP, AD, Mana and MS,** I think the largest issue with {{champion:37}} still exists. The uses for her W or E power-cord are simply too far and few between to warrant not using the Q power cord every time you can.** Even before her rework the Q power cord was the most important. But, rather than nerfing the Q, buff the E and W power cords. The W passive is currently: “DIMINUENDO: If this spell was last cast when Power Chord is ready, Power Chord will also reduce the target's damage output by 20% (+ 2% per 100 AP) for 3 seconds.” * Perhaps make it scale? And not as in more or increased AP scaling, but rather the base damage. Changing it to 10/20/30/40/50 or 15/20/25/30/35 %, and maybe remove the AP scaling. * OR perhaps we increase the Debuff time to 4 seconds? * OR we could change the debuff to an AOE debuff. It doesn't have to be large, just the range of the Trist or Kayle E. It may not apply 20% to everyone, it could give smaller debuffs with the AOE The E passive is currently: “TEMPO: If this spell was last cast when Power Chord is ready, Power Chord will also slow the target by 40% (+ 4% per 100 AP) for 2 seconds.” * Again, consider scaling this to add more power. Change it to 30/35/40/45/50 or some variation, meaning a late game sona will have more reasons to use it, and she is no longer “oppressive” in lane. * Again, we can Increase the debuff time to 3 or 4 seconds * And again, it could be made AOE, either at full or reduced power. ***Forcing Sona's to make a cognitive decision on what to cast will help separate the good Sona's from the great Sona's.*** **Now onto the Auras themselves** There have also been complaints that with such a low aura range late game Sonas have to be in the front line to give the buffs to their team. Because Sona is so squishy, it is VERY easy for her to get killed by AOE or a simple switch in targeting by the enemy team. Straight up buffing the ranges may be seen as to strengthening, so why not make her ult increase the range of her auras like with Gnar? IE while the base aura range is 350 units, 1 point in the ult would make it 375 or 400 units, ETC, so with 3 points in ult her auras would be at the range of 425 or 500. This prevents oppresive laning while providing some safety in late game team fights. W shield has also been considered underwhelming. Perhaps increasing the duration of the shield from 1.5 seconds to 2 2.5 or 3 seconds. E has similar complaints, and the same potential fixes. Performing some of these changes could be compensated by lowering the Q power cord to 30% bonus damage instead of 40%, and maybe some base values on the abilities. That would be fine as long as you provided more options. TL;DR: Give {{champion:37}} a reason to use W or E power cord, and consider some other small changes can help bring her to a balanced and fun state. Any feedback is appreciated. :) [Reddit Thread]( Edit: Sorry for long poll
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