Upcoming Kindred changes, looking for feedback!

Hi everyone! We’re looking to make some Kindred changes in the near future and I wanted to get some feedback from you guys before we put the full list on PBE. **Overall Goals:** * Increase satisfaction on Kindred's basic abilities * Increase Kindred’s ability to kite and deal damage like a marksman, particularly in the late game **Guiding/General Thoughts:** * We originally intended Kindred to be a champion that a team could rely on to bring a marksman-like carry to their late game without having to run one in a lane. Ultimately this has not panned out exactly as intended. Thus we are moving their kit a bit more towards this direction in an attempt to better fulfill this design intent. * Current Kindred players are attached to their live play-style of snowballing and looking for smaller skirmishes to succeed. We don’t want to remove this pattern of play from them, but we are looking to exchange some power here to let them access longer range on their attacks and abilities. * As a jungler, Kindred needs to be a threat in the early game or they will always fail to provide a baseline amount of pressure for their team to have a fair shot at winning. With this in mind, we are aiming to keep their early game power relatively similar/slightly stronger in exchange for a weaker mid game but stronger late game. **_Current Change List: _** **Q - Dance of Arrows** * No longer gains base damage per stack of Mark of the Kindred * Now grants Kindred 10/15/20/25/30% attack speed for 4 seconds on cast, increased by 5% per stack of **Mark of the Kindred** * AD Ratio :: Changed from 0.2 Total AD ratio >>> 0.75 Bonus AD Ratio * Base Vault Speed :: increased from 400 >>> 500 **W - Wolf’s Frenzy** * Can now direct Wolf to a position within 500 units of Lamb before creating the hunting territory. Wolf can go over walls while travelling in this way. This range does not scale with Mark Of the Kindred stacks. * Wolf now deals magic damage instead of physical damage * Wolf now deals an additional 1.5% of the target’s current health per attack as base damage, increased by 0.5% per stack of **Mark of the Kindred** * AD Ratio :: 0.4 Total AD ratio >>> 0.2 Bonus AD Ratio **E - Mounting Dread** * Damage Type of Wolf’s Attack :: Changed from physical >>> magic * Base damage :: Reduced from 40/75/110/145/180 >>> 40/60/80/100/120 * Missile Speed of Wolf’s attack :: Increased from 1600 >>> 2000 * AD Ratio :: 0.2 Total AD ratio >>> 0.8 Bonus AD Ratio * % Health Damage :: Changed from 5% max health damage >>> 8% Missing Health damage, increased by 0.5% per stack of **Mark of the Kindred** * Jaws of Death :: Wolf’s attack critically strikes targets below 15% health for 50% more damage. Critical Strike chance increases the % health threshold for this critical strike to occur by 0.5% per 1% crit chance. **Passive - Mark of The Kindred** * No longer grants Lamb bonus % current health damage on her basic attacks * Now amplifies all of Kindred’s basic abilities in the ways mentioned above * Every 4 marks increases Kindred’s basic attack, Dance of Arrows and Mounting Dread’s cast range. The first 4 marks increase their ranges by 75, while every 4 marks after increase their ranges by 25. Everything listed is subject to change from your feedback and testing so candid feedback is most appreciated!
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