A totally non Gangplank biased suggestion for the upcoming crit changes

I know that changing IE back to 250% crit damage isn't a good idea because then ADCs would go back to dealing BPS again. So how about we make it so ranged people get 225% and melee users get 250% crit damage? This way ~~Gangplank~~ melee users that were balanced with the 250% aren't getting their damaged gimped just because ADCs were overperforming with it. ######gimme muh two-fiddy crit berruls bacc! :)
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