So this is what we're doing now? Nerfing Sterak's because Graves abused it?

2/11 PBE Update
The PBE has been updated! Continue reading for more information! ( Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. ) ! * *: The PBE is a testing grounds for new, tentative, and sometimes radical changes.
Sterak's Gage Health lowered to 400 from 500. Let's take a quick peek at the top champions in the game shall we? For solo queue we have: Top {{champion:114}} {{champion:54}} {{champion:78}} {{champion:41}} {{champion:104}} Mid {{champion:103}} {{champion:238}} {{champion:99}} {{champion:7}} {{champion:42}} ADC {{champion:42}} {{champion:81}} {{champion:236}} {{champion:104}} Jungle {{champion:60}} {{champion:64}} {{champion:11}} {{champion:203}} {{champion:104}} Support isn't involved in this Top LCS/LPL/LCK picks: {{champion:41}} {{champion:60}} {{champion:203}} {{champion:117}} {{champion:104}} {{champion:236}} {{champion:13}} {{champion:114}} {{champion:78}} {{champion:42}} {{champion:21}} {{champion:48}} Now from this list, the champions that actually build Sterak's: {{champion:41}} {{champion:11}} {{champion:114}} {{champion:78}} {{champion:104}} {{champion:104}} {{champion:104}} Are {{champion:104}} you {{champion:104}} seeing {{champion:104}} a {{champion:104}} pattern? Do we really need to dumpster yet another juggernaut item because an ADC is abusing it? It really baffles me how out of touch you guys are with your game, with the triple ADC meta going on in the asian scene and our own double AP/double ADC meta going on here. If you haven't noticed, {{champion:54}} {{champion:421}} {{champion:12}} are the only tanks actually being played, while {{champion:41}} {{champion:11}} {{champion:114}} are the only melees currently abusing the "juggernaut" itemization. Can we nerf the shit out of your 57% win rate ADC and 95% ban rate pirate _before_ dumpstering another item? Losing 100 HP on {{item:3071}} was painful enough, now my entire {{champion:122}} build is going to be down 200 HP? I've already been barely playing this game due to the atrocious Dynamic Queue you forced on everyone, this is pushing it. Edit: To clarify, this is a problem with ADCs in general building {{item:3053}} as a defensive item, but Graves is the worst offender of the lot. Not only that but a 100 HP nerf to Steraks will keep it just as effective for carries while making it shit for bruisers, because carries don't have resists to back up the HP while bruisers do. Think of it like this: {{champion:21}} has 30 armor post penetration {{champion:122}} has 150 armor post penetration 100 less HP on the item means {{champion:21}} has 130 less effective HP against physical damage, while {{champion:122}} 250 less effective HP against physical damage If the item needs to be nerfed that badly then fair enough, just don't ruin it for its intended class like you tried to with {{item:3071}}
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