Tower based game with no siege &/ defense items????

Tower based game with no siege &/ defense items???? Return **Banner (item type: siege): cost 2800** >+60 armor +125% base health regeneration +30 magic resistance >[Unique passive: You can buy >>this item stack<< in shop for 100g (max 6).] Active: You can target one of the following ally unit and ally unit gain following effect: >**Melee minion:** +150% hp + 10% * >>this item stack<< hp + 100% if minion has baron buff +40 armor + 6 * >>this item stack<< armor + 20 armor if minion has baron buff +40 MR + 6 * >>this item stack<< MR + 20 MR if minion has baron buff >**Caster minion:** +10 ad + 3 ad * >>this item stack<< + 15 ad if minion has baron buff +150% as + 6% as * >>this item stack<< + 10% as if minion has baron buff >**Siege minion:** Minion gain passive: Is immune to magic damage. +70 ad + 8 ad * >>this item stack<< + 20 ad if minion has baron buff >**Super minion:** Minion gain passive: redirect all damage of minions in range 1200 to self as true damage. +5% hp + 2% * >>this item stack<< + 2% if this minion has baron **zz 2 (item type: siege): cost 300 + zz'rot** >+60 armor +125% base health regeneration +60 magic resistance +10 hp >[Unique passive: Focus is set to: 1st. tower, 2nd. banner minions and 3rd. Voidspwan.] [Unique passive: The first and every 3rd. voidspawn gain 15% of your maximum health as damage.] [Active: Now you can control when zz spawn voidspawn. If it is disabled, then do not spawn voidspawn and zz timer does NOT counting down. Your zz active item timer count down normally. You can place max 3 zz portals (switch has 3s cd).] **zz and zz 2 (current effect override)** >Passive voidspwan deal (20 - 60) + 5 * >>this item stack<< self around magic damage per sec in range 150 based on time left (20 + 5 * >>this item stack<< + 40 * "current voidspawn hp"/ "max voidspawn hp"). After rush into towers deal bonus 30 + 2 * >>this item stack<< true damage. **False command (item type: defense): cost 2000** >none >[Unique passive: You can buy >>this item stack<< in shop for 300g (max 3).] >[Passive: Gain stats of the last absorb minion x(0.1 + 0.1 * >>this item stack<<)] [Active: Target 1 minion and absorb it after 2.5sec (120sec CD).]
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