Proposed Syndra R Change From a Syndra Main

**Disclaimer: Numbers subject to change** **Current problems with Syndra's R:** **Frustration problems:** - She can use her R to burst a squishy, sometimes without hitting any ability when fed. - Syndra's R burst is dependant on something she controls, rather than what the opponent controls. Even though there is counterplay, this type of counterplay can feel frustrating. **Power problems:** **Syndra's R varies from a super powerful ultimate to one of the worst ones for a mage** - Sometimes, she's able to brute-force it on a target, regardless of how well she's playing/how well the opponent is playing. - Other times, she's never able to get in range to use her R, or she can't reliably have enough spheres out for it to do enough damage because of mana problems. As such, 7 sphere ultimates (maximum) are basically never seen and 6 sphere ultimates are actually not that common. 5 sphere ultimates are common. ----------------------------------------- ---------------------------------------- **Suggestion:** One suggestion people have made is to make her R a skillshot. Syndra's R is designed to burst down squishy targets in a reliable way. A single-target ultimate skillshot would mean, not only she would have an unreliable **single target** ultimate, but her burst could be **body-blocked**; that would make it a terrible ultimate spell. ----------------------------------- The suggestion I'm proposing is to make Syndra's R damage dependent on how many of her basic abilities she hit on the target in the past 3 seconds. In other words, her burst depends on if she hits her skillshots on the opponent, and how many. On one hand, the opponent can now avoid a lot of her burst by dodging her spells; on the other hand, Syndra still has the reliability in her R being point-and-click/unblockable, and is rewarded with a better ultimate when hitting multiple abilities on her target. ------------------------------- **Current Syndra R damage: dependant on how many spheres she has out:** Minimum total damage: 270/405/540 (+60% AP). Damage per sphere: 90/135/180 (+20% AP). - *5 sphere ultimate: **450/675/900 (+100% AP)*** - *7 sphere ultimate: **630/945/1260 (+140% AP)*** **Proposed New R damage: dependant on how many spells she hit on the target**: --> **0 abilities hit** on target in the past 3 seconds: **270/495/720 (+60% AP)** (Rank 1: Previous 3 sphere ultimate. Rank 3: Base damage of previous 4 sphere ultimate) --> **1 ability hit** on target in the past 3 seconds: **360/630/900 (+80% AP)** (Rank 1: Previous 4 sphere ultimate. Rank 3: Base damage of previous 5 sphere ultimate) --> **2 abilities hit** on target in the past 3 seconds: **450/765/1080 (+100% AP)**. (Rank 1: Previous 3 sphere ultimate. Rank 3: Base damage of previous 5 sphere ultimate). Deals triple damage against shields. --> **3 abilities hit** on target in the past 3 seconds: **540/900/1260 (+140% AP)** (Rank 1: Base damage of previous 6 sphere ultimate. Rank 3: Previous 7 sphere ultimate). Deals triple damage against shields. **With these changes, there is room to give Syndra the range she needs on her ultimate.** **R range:** 675 (750 at rank 3) --> 725 (800 at rank 3) **Goals of the changes:** **Counterplay in the hands of the opponent: More fair damage for both the opponent and the Syndra player:** - Lower damage than previous average ultimate on targets not hit by abilities. - Slightly lower damage than previous average ultimate on targets hit by 1 ability. - Slightly higher damage than previous average ultimate on targets hit by 2 abilities. - Higher damage than previous average ultimate on targets hit by 3 abilities. **Better utility for the Syndra player:** - Higher R range. Damage against shields on targets hit by 2+ abilities. ----------------------------------------- ------------------------------------------ --------------------------------------- ---------------------------------- _**Imporant Note:**_ **- Her R will still interact the same way with her spheres: all spheres on the ground and the 3 orbiting her will hit the target and drop on the ground. Using your R for teamwide stuns is unchanged.** -------------- **Damage calculation** **- Damage will be split between the spheres available, rather than each sphere doing a set amount of damage. For example:** **Old Syndra:** Rank one, 5 sphere ulti previously: Each sphere dealt 90 (+20% AP) damage = 450 (+100% AP) damage **New Syndra:** Rank one, 5 sphere ulti with 0 abilities hit: each sphere will deal (270/5) (+60%/5) --> 54 (+12% AP) damage. = 270 (+60% AP) damage Rank one, 5 sphere ulti with 2 abilities hit: each sphere will deal (450/5) (+100%/5) --> 90 (+20% AP) damage. = 450 (+100% AP) damage Rank one, 4 sphere ulti with 2 abilities hit: each sphere will deal (450/4) (+100%/4) --> 112.5 (+25% AP) damage. = 450 (+100% AP) damage
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