My BIGGEST problem with power creep
Is that it reduces the skill gap between players. Without a true laning phase and fights that last more than one rotation the skill expression between two people is lowered because whoever gets the combo off first as early as 3:30“wins” without the need for wave management, proper backs, trading stances, or even itemization. Why itemize when you just snowball? Why worry about backing when the tower falls at 7 min?
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