Orrn's unstoppable nerf was so unnecessary

He was such a fun champion before that nerf. If fit his character theme so perfectly to have an unstoppable ability, fitting with his ability to charge through player created walls. He's basically suppose to be a kind of legendary god-like figure - so he should be difficult to stop and kind of scary in that way. It was so refreshing to play an engage tank that, for once, didn't have to spend the whole fight sitting there looking at his ability buttons blocked out after he dove into the enemy team. Now he hovers at a wonderful 47% winrate. Way to take a sledgehammer to his face, riot.
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