Diana NEEDS Some Changes

First off I know that I overloaded the kit, but I was throwing around alot of the ideas I have for her so people could see where I was going with how I think she should play. IMO her current kit and playstyle can only truly be preserved by making her role a Fighter/Diver. So basically she needs her damage lowered and her survivability increased and add sustain. Side note AP Fighters need new items to help them out so I created one place holder name Whip of Corruption builds out of an {{item:3916}} and a {{item:3067}} and the stats would be something like, Whip of Corruption: Health - 450 Ability Power: 40-50 Cooldown: 10% Unique Passive: Every Unique source of magic damage applies magic pen 5%/10%/20%30% Passive - 10/15/20/25/30/35/45/55/65/75/85/100/115/130/145/160/180/200 damage and ratio 40% the Crest on the 3rd aa now does a small pull that works like her current e and the attack speed scales with lvl just like the damage 30%-80%(changes every level like the damage I just dont know what values to do) Q - CD 8/7.5/7/6.5/6 and damage base to 70/90/110/130/150 and scaling to 50% ap W - CD 10/9/8/7/6 AP ratio only for damage and bonus Health ratio for shield amount pop all bubbles adds heal over time for 150% of shield amount. I dont know what numbers for the shield yet. E - CD 20/18/16/14/12 Next 3 aa apply 5% max health damage and increase bonus Armor and bonus MR by 20/25/30/35/40% Ult - CD 25/20/15 Reduce damage scaling to 40% ap and base damage to 100/150/200 What are some suggestions you have and likes and dislikes about my thoughts on changing her? Let me know below.
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