The buff(s) Nasus actually needs

+12 was a nice buff don't get me wrong but it really doesn't address his issues that make him a weak champion. -Weak waveclear -Weak disengage -Weak engage -Weak early game -Weak late game -Weak teamfighting Now a champion to be balanced needs some weaknesses but Nasus just has too many ways to be exploited. I am suggesting with this buff we remove his weak late game and his weak wave clear by making his Q have a AoE component to it. Once Nasus reaches 400 stacks his Q should upgrade and should hit in a smallish AoE around his target (Think Karthus Q size) This will first allow Nasus to wave clear much better mid game and escalate his stacks to a meaningful level when late game rolls around. Nasus just fails too hard on his late game fantasy of a infinant scaling god. Mainly because his early game is so weak that for Nasus to reach his late game takes 5-10 more minutes than everyone else. 400 stacks is usually achieved on average around 16-17 min if you are decent so well after the early game and well into the mid game still leaving plenty of time to establish an advantage against Nasus.
Share
Report as:
Offensive Spam Harassment Incorrect Board
Cancel