Why are we timed to honor teammates?

I'm a guy who loves to nitpick over seemingly small things that actually can be a pretty big deal (like the inefficient death recap screen, or the horrible state of unit collision/creep block), so I'm back with another thing to nitpick about. Why are we timed to honor teammates? I use the setting "close client during game" to help improve performance on my laptops and I'll be honest, when the game ends the client doesn't always load in time to honor people. It makes me feel like a bad sport.
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