Grasp of the undying needs a slight change.

Grasp should be procced by abilities. That would make more sense in my opinion. especially since conqueror already beats it in every way, unless you have {{champion:31}} amounts of health. And not to mention it's like the weakest rune in the green tree. Edit: Just some math with gras as it stands for melee users for dmg. 1k hp= 40 MAGIC damage 2k hp= 80 3k hp= 120 For ranged users. 1k hp= 24 magic damage 2k hp= 48 magic damage and so forth.
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