The River Dip needs to be removed

At the mouth of both rivers the map changes depth. This would be fine, if all skillshots didn't break because of it. Hitboxes are traced on map height, while animations are static heights. You probably know where I'm going, you clever so and so. The skill animation splits from the hitbox. It might be a texturing problem for higher resolution to add more depth (No pun intended) to the game?
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We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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