What do you guys think of the Teemo changes?

(From Surrender@20) > Toxic Shot (Passive) > Teemo’s basic attacks now deal 8-50 bonus magic damage and leave a Poison DoT that deals 24-180 magic damage over 4 seconds. > Toxic Shot damage (both the on-hit and the DoT) is amped by 50% whenever there are other Poison debuffs on the target > (20% ratio for on-hit, 10% for each second of poison) > > Blinding Dart (Q) > Base damage lowered from 80/125/170/215/260 to 70/105/140/175/210 > mana cost increased from 70/75/80/85/90 to 80/85/90/95/100 > AP Ratio lowered from 0.8 to 0.6 > Now is a Poison Debuff > (Also causes affected target to attack in random directions, not sure if that's still there) > > Move Quick (W) > No longer breaks stealth > (stays the same, which I'm confused about) > > Guerilla Warfare (E) > Cooldown: 40/37/34/31/28 > [New] "After a 2 second delay, Teemo becomes Invisible indefinitely if standing still or in brush, and can move up to 5/6/7/8/9 Teemos while out of brush, but any non-periodic damage from champions will break him out. Teemo can see 25% farther while stealthed. Upon breaking Guerilla Warfare, Teemo gains e20/30/40/50/60% Attack Speed for 3 seconds. While on cooldown, standing in brush will tick down guerilla Warfare's cooldown faster." > Stealth duration while moving: 2/2.25/2.5/2.75/3 > (To me seems like a worse version of Twitch Q, except for the infinite invisibility (it actually is invisible not camouflage)) > > Noxious Trap (R) > Base Damage lowered from 200/325/450 to 150/250/350 > AP ratio lowered from 0.5 to 0.4 > Mushroom max ammo count up from [3 at all ranks] to [3/4/5] > Traps now become invisible after 1 second > Traps can continue to bounce on other traps Overall, seems like he might work better as an AP marksman in the bot lane, since he has more agency during a fight with his auto attacks, but at the same time, I don't like how almost all of his damage values are toned down--both base and ratios. Unless they increase his auto attack range by like 50 or something (I'm not sure how big that actually is in game, so If any of you could help me out, I'd appreciate it) he is going to have a rough time against other marksmen, or really anywhere since it seems like he's half in the realm of quick burst trades, but also trying to have the area control with his shrooms... Yet, if they don't have much damage on them, and if it's more advantageous to build attack speed on him instead of mostly full AP, then there isn't going to be much extra damage on the rest of his kit. I would've liked to have his W updated in some way, or have his toxic shot combined with his invisibility passive, and give him a different E ability that was able to give some extra utility from range, or SOMETHING, I don't know, I just love the little guy so much. I dunno, might have to see him in action to get a better idea of how he works now. What do you guys think?
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