Split the LP gain/reduction based on performance(kill participation and deaths? or damage?)

I lose around 45% of the games in ranked, Compare to when i just started, now the loses often start with some of my lane hard feeding(by hard i mean hard). While I'm not good enough to carry my team in those satuations, there by should lose LP, I think it's not fair that those who feed get the same punishment as those who almost carried the. People with high death and low kill participation should be punished heavier(like maybe double the LP lose) and those who did while even though they lost should be punished less(like half the LP lose)
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