Ekko Fix proposal

Simply make his Q do true damage on the return, increase the base damage at every rank by 35, reduce ap scaling by .2 and make his W shield last 6 seconds (It's silly to have it expire almost as soon as the stun ends). Make his ult scale with max hp rather than ap. During the movement speed bonus from his passive, give him 25% dodge chance vs attacks (but not spells that deal magic damage)
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We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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