There needs to be extreme setbacks for winning teams that don't know how to end a game.

It's mentally painful to experience being on a dominating team who doesn't know how to end the game because of MUH STATS or otherwise bad players. I hate when I push every tower, secure every dragon, rift harold, baron, and STILL we can't end the game before 30 because the team refuses or doesn't understand how to group. There needs to be something that literally punishes teams for not being able to end games when they should. Maybe increase the catch-up gains that the enemy receives (if that's still a thing) or gold generation or make enemy minions/turrets stronger or something. ANYTHING to get teams to finish the game instead of constantly dragging it out.
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We're testing a new feature that gives the option to view discussion comments in chronological order. Some testers have pointed out situations in which they feel a linear view could be helpful, so we'd like see how you guys make use of it.

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