How about instead of nerfing the mages that take Conqueror...

...nerf how Conqueror interacts with mages? Nerfing the mages due to them taking Conqueror will balance them around taking Conqueror and force them into the rune. Here's a better way to solve the issue: **Conqueror** * Healing reduced to 10% of damage dealt (was 15%) * Healing is doubled for single-target attacks and abilities that are used on champions. There. Done. No need to nerf Ryze and Aurelion Sol.
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