How do you feel about this rework?
Facts about her rework comes from the link.
Her are my opinions:
Move Speed: 335 >>> 330
HP Regen: 5.5 (+0.55/lvl) >>> 7 (+0.6/lvl)
Armor: 26 >>> 30
- I don't like that they decrease her movement speed
Passive - Gathering Fire
Cooldown reduced on Mantra from damage dealt: 2/3/4 (levels 1/7/13) >>> 3/4/5/6 (ult ranks)
No longer halved on auto-attacks
Now works against large monsters
Now operates on a charge system
Karma gains 1 charge per 7 seconds, to a cap of 3 charges
- My play style don't suit this at all, these "charge system" leaves a bitter taste
W - Spirit Bond
Cooldown: 12 >>> 16
Mana: 50-70 >>> 70
Damage per tick: 30/55/80/105/130 (+45% AP) >>> 50/75/100/125/150 (+60% AP)
Mantra - Renewal
Healing (per tick): 20% (+0.01% AP) of missing health >>> 15% of missing health + 25% AP
[NEW] Ally Cast:
Reduces an ally's basic ability cooldowns by up to 10s total over the bond duration (2s).
Mantra - Harmony
Plus 20/30/40/50s cooldown reduction. Returns 20% of Max Mana to the ally.
E - Inspire
- This new ability is good, but it does not suit the way I play Karma
E - Inspire
Shield: 70/95/120/145/170 (+50% AP) >>> 75/100/125/150/175 (+55% AP)
Move Speed Bonus: 40/45/50/55/60% >>> 35/40/45/50/55%
Mantra - Defiance
Shared Shield Percent: 30% >>> 75%, split across all shared targets
Shared Movespeed Percent: 100% >>> 75%, split across all shared targets
- Dislike that the movement speed bonus is reduced
Overall opinion about these changes: _Jejune!_
The beauty she had was her passiv, the way you as a player utilized it to the fullest made it worth playing karma.
We all play league because we wan't to win, right? The current karma is insufficient? So the best way to make her sufficient is to remove the plays she is able to do and give her a skill to lower CD on her allies. Unique!